Computational thinking in Game Board Design

Computational thinking in Game Board Design

Assessment

Flashcard

Computers

6th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

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15 questions

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1.

FLASHCARD QUESTION

Front

What is a pattern in the context of game board design?

Back

A repeated or regular arrangement of elements

2.

FLASHCARD QUESTION

Front

When playing board games, what kind of patterns might you notice? Options: The color of the board, The sequence of player turns, The random roll of dice, The design of the game box

Back

The sequence of player turns

3.

FLASHCARD QUESTION

Front

How can recognizing patterns in games help you strategize better?

Back

By predicting future moves and planning accordingly

4.

FLASHCARD QUESTION

Front

What is abstraction in computational thinking?

Back

Simplifying complex problems by focusing on the main idea

5.

FLASHCARD QUESTION

Front

How does decomposition help in solving problems in game design?

Back

By breaking down a complex problem into smaller, manageable parts

6.

FLASHCARD QUESTION

Front

Which of the following is an example of a pattern in a board game? The random roll of a die, The alternating turns between players, The color of the game pieces, The shape of the game board

Back

The alternating turns between players

7.

FLASHCARD QUESTION

Front

Why is it important to identify patterns in games?

Back

To predict outcomes and make informed decisions

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