Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.
12 Principles of Animation Pt. 2

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Other
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9th - 12th Grade
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Hard
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1.
FLASHCARD QUESTION
Front
Back
Slow In and Slow Out
2.
FLASHCARD QUESTION
Front
This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc.
Back
Solid Drawing
3.
FLASHCARD QUESTION
Front
Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.
Back
Squash and Stretch
4.
FLASHCARD QUESTION
Front
Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera.
Back
Staging
5.
FLASHCARD QUESTION
Front
One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later. Options: Straight Ahead Versus Pose to Pose, Squash and Stretch, Appeal, Anticipation
Back
Straight Ahead Versus Pose to Pose
6.
FLASHCARD QUESTION
Front
This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction. What is this principle?
Back
Timing
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