12 Principles of Animation Pt. 2

12 Principles of Animation Pt. 2

Assessment

Flashcard

Other

9th - 12th Grade

Hard

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6 questions

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1.

FLASHCARD QUESTION

Front

Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.

Back

Slow In and Slow Out

2.

FLASHCARD QUESTION

Front

This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc.

Back

Solid Drawing

3.

FLASHCARD QUESTION

Front

Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.

Back

Squash and Stretch

4.

FLASHCARD QUESTION

Front

Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera.

Back

Staging

5.

FLASHCARD QUESTION

Front

One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later. Options: Straight Ahead Versus Pose to Pose, Squash and Stretch, Appeal, Anticipation

Back

Straight Ahead Versus Pose to Pose

6.

FLASHCARD QUESTION

Front

This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction. What is this principle?

Back

Timing