
Understanding Event Functions and onStep in Python

Flashcard
•
Computers
•
9th Grade
•
Hard
Wayground Content
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8 questions
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1.
FLASHCARD QUESTION
Front
What is the purpose of the onStep function?
Back
To execute code once per second as defined by app.stepsPerSecond.
2.
FLASHCARD QUESTION
Front
How many times does onStep run if app.stepsPerSecond is set to 1? Options: Once per minute, Once per second, Twice per second, Ten times per second
Back
Once per second
3.
FLASHCARD QUESTION
Front
What data is accessible locally inside the function's implementation of def onMouseRelease(mouseX, mouseY):
?
Back
mouseX, mouseY
4.
FLASHCARD QUESTION
Front
In python, which method is called to add data to the end of a list?
Back
append
5.
FLASHCARD QUESTION
Front
What is the meaning of the term mutability in computer programming?
Back
Mutability is the ability of an object to be changed after its creation.
6.
FLASHCARD QUESTION
Front
In your CMU CS Academy App, you have declared a python list named app.shapes. Each time the onStep function triggers, you want to traverse the entire list of shapes. What code would you write to make this happen? Options: while shape in app.shapes:, for shape in app.shapes: # perform actions with shape, foreach shape in app.shapes:, for shape in app.shapes()
Back
for shape in app.shapes:
# perform actions with shape
7.
FLASHCARD QUESTION
Front
what does it mean to traverse a data structure such as a python list?
Back
To traverse a Python list means to access each element in the list sequentially.
8.
FLASHCARD QUESTION
Front
You are creating a painting app in CMU CS Academy using Python. You want your app to have the ability for the user to set different modes like draw, change, move, and delete for objects on the canvas. You need to implement code in your onStep function to test which mode the user has selected. What code would you write given the 4 selections listed above?
Back
if mode == 'draw':
# code to draw
elif mode == 'change':
# code to change
elif mode == 'move':
# code to move
elif mode == 'delete':
# code to delete
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