Unit 3: Lesson 4: Shapes and Parameters Flashcard

Unit 3: Lesson 4: Shapes and Parameters Flashcard

Assessment

Flashcard

Computers

6th Grade

Hard

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10 questions

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1.

FLASHCARD QUESTION

Front

What is the purpose of using parameters in shapes when creating interactive animations and games in code.org?

Back

To define the size and position of the shapes

2.

FLASHCARD QUESTION

Front

Which of the following is a correct way to draw a circle with a radius of 50 pixels at the position (100, 150) in code.org?
Options: `circle(100, 150, 50)`, `drawCircle(100, 150, 50)`, `createCircle(50, 100, 150)`, `circle(50, 100, 150)`

Back

`drawCircle(100, 150, 50)`

3.

FLASHCARD QUESTION

Front

Explain how changing the parameters of a rectangle can affect its appearance in an animation. Provide an example.

Back

Adjusting the width and height parameters can make the rectangle larger or smaller.

4.

FLASHCARD QUESTION

Front

If you want to create a square that changes size based on user input, which parameters would you need to adjust in your code?

Back

The width and height parameters

5.

FLASHCARD QUESTION

Front

A student wants to create a game where a character moves across the screen. Which strategic approach should they use to ensure the character moves smoothly?

Back

Plan a sequence of movements using consistent parameters for speed and direction

6.

FLASHCARD QUESTION

Front

How can you use reasoning to determine the best parameters for a shape that needs to fit within a specific area of the screen?

Back

Measure the area and calculate the parameters based on the available space

7.

FLASHCARD QUESTION

Front

What is the result of setting the same value for both width and height parameters in a rectangle function?

Back

A square

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