
"Get in the Zone: The Psychology of Video Game Design" Flashcard

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1.
FLASHCARD QUESTION
Front
The author most likely wrote this selection — Options: to persuade readers to devote time to playing video games, to inform readers about the process of video game are developed from beginning to end, to describe challenges people face when playing video games, to explain why certain video games are so popular
Back
to explain why certain video games are so popular
2.
FLASHCARD QUESTION
Front
design
\dĭ-zīnʹ\ v 1. to conceive in the mind; to invent 2. to formulate a plan for 3. to make a graphic representation of (something) 4. to create for a particular purpose or effect
Which definition most closely matches the way the word designed is used in paragraph 4?
Back
to create for a particular purpose or effect
3.
FLASHCARD QUESTION
Front
The author includes the section subheading “Challenge” to show —
Back
why video games increase in difficulty as players become more skilled
4.
FLASHCARD QUESTION
Front
Which definition most closely matches the way the word focus is used in paragraph 8?
Back
directed attention
5.
FLASHCARD QUESTION
Front
Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph? Options: What happens when we try focusing on several things at once, Why there are no effective ways to focus on things, The reasons people have difficulty maintaining focus, How focus can be maintained even when doing many things at a time
Back
What happens when we try focusing on several things at once
6.
FLASHCARD QUESTION
Front
The author includes the detail about micro-rewards in paragraph 13 to explain —
Back
how rewards for small tasks lead to accomplishing big goals
7.
FLASHCARD QUESTION
Front
What is the purpose of the bulleted points under the heading “Psychological Edge: Tips for Gamers.”?
Back
They give readers advice about how to play video games better and enjoy them more.
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