Section 312: onMouseMove

Section 312: onMouseMove

Assessment

Flashcard

Mathematics

9th - 12th Grade

Hard

Created by

Quizizz Content

FREE Resource

Student preview

quiz-placeholder

15 questions

Show all answers

1.

FLASHCARD QUESTION

Front

What is the purpose of the onMouseMove event in programming?

Back

The onMouseMove event is used to execute a function or code whenever the mouse pointer moves within a specified area, allowing for interactive applications.

2.

FLASHCARD QUESTION

Front

What does mouseX represent in a canvas?

Back

mouseX represents the horizontal position of the mouse pointer on the canvas, measured in pixels from the left edge.

3.

FLASHCARD QUESTION

Front

What does mouseY represent in a canvas?

Back

mouseY represents the vertical position of the mouse pointer on the canvas, measured in pixels from the top edge.

4.

FLASHCARD QUESTION

Front

If mouseX = 370, what is the result of the expression 400 - mouseX?

Back

30

5.

FLASHCARD QUESTION

Front

What happens to mouseX when you move the mouse to the right on the canvas?

Back

mouseX gets bigger.

6.

FLASHCARD QUESTION

Front

What happens to mouseY when you move the mouse down on the canvas?

Back

mouseY gets bigger.

7.

FLASHCARD QUESTION

Front

In the context of mouse movement, what does the term 'event handler' refer to?

Back

An event handler is a function that is executed in response to a specific event, such as mouse movement.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?