12 Principles of Animation

12 Principles of Animation

Assessment

Flashcard

Other, Computers, Specialty

9th - 12th Grade

Hard

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15 questions

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1.

FLASHCARD QUESTION

Front

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.

Back

Anticipation

2.

FLASHCARD QUESTION

Front

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting. Options: Follow Through and Overlap, Appeal, Exaggeration, Solid Drawing

Back

Appeal

3.

FLASHCARD QUESTION

Front

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting.

Back

Appeal

4.

FLASHCARD QUESTION

Front

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements. What is this concept called?

Back

Arcs

5.

FLASHCARD QUESTION

Front

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.

Back

Exaggeration

6.

FLASHCARD QUESTION

Front

The action that follows the main action; actions do not stop at the same time.

Back

Follow Through and Overlap

7.

FLASHCARD QUESTION

Front

This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.

Back

Secondary Actions

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