
6.1.1 JavaScript Flashcard

Flashcard
•
Computers
•
8th Grade
•
Hard
Wayground Content
FREE Resource
Student preview

14 questions
Show all answers
1.
FLASHCARD QUESTION
Front
Why do programmers use variables?
Back
To store values to easily reuse later and make code easier to read and understand
2.
FLASHCARD QUESTION
Front
What line of code would print the speed in km/hr if the distance is given in km and the time is given in minutes? (Speed = distance/time) Options: println(distance/(time/60));, println(distance/time);, println(distance*(time*60));, println(distance*time);
Back
println(distance/(time/60));
3.
FLASHCARD QUESTION
Front
What is printed to the screen if the user enters ‘5’ when the following program is run?
var userNum = readInt("Enter your favorite number: ");
var calculatedNum = (userNum * userNum) + userNum;
println(calculatedNum);
Back
30
4.
FLASHCARD QUESTION
Front
A store has 20 apples in its inventory. How can you store this information in a JavaScript variable? Options: var numApples -- 20; 20 = numApples; var numApples = 20; var num apples = 20;
Back
var numApples = 20;
5.
FLASHCARD QUESTION
Front
You want to read input from the user to know how many apples they would like to buy. Which statement should you use to read in a number from the user? Options: var applesToBuy = readLine("How many apples would you like? ");, var applesToBuy = println("How many apples would you like? ");, var applesToBuy = readInt("How many apples would you like? ");, var applesToBuy = nextInt("How many apples would you like? ");
Back
var applesToBuy = readInt("How many apples would you like? ");
6.
FLASHCARD QUESTION
Front
You are splitting up all of your apples equally between 3 people. Which statement below will calculate how many apples will be left over? Options: var leftOver = numApples / 3;, var leftOver = numApples % 3;, var leftOver = 3 / numApples;, var leftOver = 3 % numApples;
Back
var leftOver = numApples % 3;
7.
FLASHCARD QUESTION
Front
In order to write the function rollDice() for a game, I need to generate and store a random integer between 1 and 6. Which statement below will accomplish this task? Options: var diceRoll = Randomizer.nextInt(1,6);, var diceRoll = Randomizer.nextInt(0,7);, var diceRoll = Randomizer.nextNum(1,6);, var diceRoll = Randomizer(1,6);
Back
var diceRoll = Randomizer.nextInt(1,6);
Create a free account and access millions of resources
Similar Resources on Wayground
12 questions
STAAR Strategy flashcards 1

Flashcard
•
9th Grade
15 questions
Multiplying and Dividing Integers

Flashcard
•
8th Grade
15 questions
Integers' Rules

Flashcard
•
8th Grade
15 questions
Operations with integers

Flashcard
•
8th Grade
14 questions
Adding and Subtracting Integers

Flashcard
•
7th Grade
15 questions
Integer arithmetic project

Flashcard
•
7th - 8th Grade
10 questions
Test on readLine() Function and Variables

Flashcard
•
9th Grade
11 questions
DE&R: Arduino C++ Basics

Flashcard
•
8th Grade
Popular Resources on Wayground
10 questions
Lab Safety Procedures and Guidelines

Interactive video
•
6th - 10th Grade
10 questions
Nouns, nouns, nouns

Quiz
•
3rd Grade
10 questions
9/11 Experience and Reflections

Interactive video
•
10th - 12th Grade
25 questions
Multiplication Facts

Quiz
•
5th Grade
11 questions
All about me

Quiz
•
Professional Development
22 questions
Adding Integers

Quiz
•
6th Grade
15 questions
Subtracting Integers

Quiz
•
7th Grade
9 questions
Tips & Tricks

Lesson
•
6th - 8th Grade
Discover more resources for Computers
10 questions
Exploring Digital Citizenship Essentials

Interactive video
•
6th - 10th Grade
15 questions
Acceptable Use Policy (Quiz)

Quiz
•
6th - 8th Grade
25 questions
Career Vs. Job

Quiz
•
6th - 8th Grade
20 questions
Digital Citizenship

Quiz
•
8th - 12th Grade
30 questions
Introduction to Computers

Quiz
•
8th - 9th Grade
20 questions
Copyright and Fair Use

Quiz
•
6th - 8th Grade
15 questions
Computer Components Video

Interactive video
•
8th Grade
20 questions
Hardware vs. Software Quiz

Quiz
•
7th - 10th Grade