Which window contains a list of all the game objects in your scene?
Game Design and Programing Semster Review Part 1

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Computers
•
9th - 12th Grade
•
Hard
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1.
FLASHCARD QUESTION
Front
Back
hierarchy
Answer explanation
The hierarchy window displays all game objects in your scene, allowing you to manage and organize them. The project window shows assets, while the inspector provides details about the selected object.
2.
FLASHCARD QUESTION
Front
Visual Studio is a part of Unity and the only code editor we can use.
Back
False
Answer explanation
The statement is false because Visual Studio is not the only code editor that can be used with Unity. Other editors like JetBrains Rider and Visual Studio Code are also compatible.
3.
FLASHCARD QUESTION
Front
Based off of this picture what would change to show another car moving ahead? Options: The second car’s X location value is higher than the first car’s, The second car’s Z location value is higher than the first car’s, The second car’s Transform value is higher than the first car’s, The second car’s Y location value is higher than the first car’s.
Back
The second car’s Z location value is higher than the first car’s.
Answer explanation
To show another car moving ahead, its Z location value must be higher than the first car's. The Z-axis typically represents forward movement in 3D space, making this the correct choice.
4.
FLASHCARD QUESTION
Front
How would we say this in words: private float horizontalInput;
Back
access modifier, data type, variable name
Answer explanation
The correct choice is 'access modifier, data type, variable name' because 'private' is the access modifier, 'float' is the data type, and 'horizontalInput' is the variable name. This order accurately describes the components of the declaration.
5.
FLASHCARD QUESTION
Front
Which variable would be visible in the Inspector? Options: turnSpeed, speed, speed and turnSpeed, horizontalInput
Back
speed
Answer explanation
The variable 'speed' is visible in the Inspector because it is likely marked for visibility, while 'turnSpeed' and 'horizontalInput' may not be. Therefore, 'speed' is the correct choice.
6.
FLASHCARD QUESTION
Front
What could be a value for the horizontalInput variable? horizontalInput = Input.GetAxis("Horizontal");
Back
.45
Answer explanation
.45 is a valid value for horizontalInput as it represents a float between -1 and 1, which is the expected range for Input.GetAxis. The other options are not valid inputs for this function.
7.
FLASHCARD QUESTION
Front
Based on the the code; they will both move the object in the same direction.
Back
False
Answer explanation
The statement is false because the code may have different parameters or conditions that affect the direction of movement, leading to the possibility that they do not move the object in the same direction.
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