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Game Design and Programing Semster Review Part 1

Game Design and Programing Semster Review Part 1

Assessment

Flashcard

Computers

9th - 12th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

Student preview

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45 questions

Show all answers

1.

FLASHCARD QUESTION

Front

Which window contains a list of all the game objects in your scene?

Back

hierarchy

Answer explanation

The hierarchy window displays all game objects in your scene, allowing you to manage and organize them. The project window shows assets, while the inspector provides details about the selected object.

2.

FLASHCARD QUESTION

Front

Visual Studio is a part of Unity and the only code editor we can use.

Back

False

Answer explanation

The statement is false because Visual Studio is not the only code editor that can be used with Unity. Other editors like JetBrains Rider and Visual Studio Code are also compatible.

3.

FLASHCARD QUESTION

Front

Based off of this picture what would change to show another car moving ahead? Options: The second car’s X location value is higher than the first car’s, The second car’s Z location value is higher than the first car’s, The second car’s Transform value is higher than the first car’s, The second car’s Y location value is higher than the first car’s.

Media Image

Back

The second car’s Z location value is higher than the first car’s.

Answer explanation

To show another car moving ahead, its Z location value must be higher than the first car's. The Z-axis typically represents forward movement in 3D space, making this the correct choice.

4.

FLASHCARD QUESTION

Front

How would we say this in words: private float horizontalInput;

Back

access modifier, data type, variable name

Answer explanation

The correct choice is 'access modifier, data type, variable name' because 'private' is the access modifier, 'float' is the data type, and 'horizontalInput' is the variable name. This order accurately describes the components of the declaration.

5.

FLASHCARD QUESTION

Front

Which variable would be visible in the Inspector? Options: turnSpeed, speed, speed and turnSpeed, horizontalInput

Media Image

Back

speed

Answer explanation

The variable 'speed' is visible in the Inspector because it is likely marked for visibility, while 'turnSpeed' and 'horizontalInput' may not be. Therefore, 'speed' is the correct choice.

6.

FLASHCARD QUESTION

Front

What could be a value for the horizontalInput variable? horizontalInput = Input.GetAxis("Horizontal");

Back

.45

Answer explanation

.45 is a valid value for horizontalInput as it represents a float between -1 and 1, which is the expected range for Input.GetAxis. The other options are not valid inputs for this function.

7.

FLASHCARD QUESTION

Front

Based on the the code; they will both move the object in the same direction.

Media Image

Back

False

Answer explanation

The statement is false because the code may have different parameters or conditions that affect the direction of movement, leading to the possibility that they do not move the object in the same direction.

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