6.6.1 JavaScript Flashcard

6.6.1 JavaScript Flashcard

Assessment

Flashcard

Computers

8th Grade

Hard

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14 questions

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1.

FLASHCARD QUESTION

Front

Why do programmers use variables?

Back

To store values to easily reuse later and make code easier to read and understand

2.

FLASHCARD QUESTION

Front

What line of code would print the speed in km/hr if the distance is given in km and the time is given in minutes? (Speed = distance/time) var distance = 2; var time = 30;

Back

println (distance/(time/60))

3.

FLASHCARD QUESTION

Front

What is printed to the screen if the user enters '5' when the following program is run?
var userNum = readInt("Enter your favorite number: ");
var calculatedNum = (userNum * userNum) + userNum;
println(calculatedNum);

Back

30

4.

FLASHCARD QUESTION

Front

A store has 20 apples in its inventory. How can you store this information in a JavaScript variable? Options: var numApples = 20;

Back

var numApples = 20;

5.

FLASHCARD QUESTION

Front

You want to read input from the user to know how many apples they would like to buy. Which statement should you use to read in a number from the user? Options: var applesToBuy = readLine("How many apples would you like? ");, var applesToBuy = println("How many apples would you like? ");, var applesToBuy = readInt("How many apples would you like? ");, var applesToBuy = nextInt("How many apples would you like? ");

Back

var applesToBuy = readInt("How many apples would you like? ");

6.

FLASHCARD QUESTION

Front

You are splitting up all of your apples equally between 3 people. Which statement below will calculate how many apples will be left over? Options: var leftover = numApples / 3; var leftover = numApples % 3; var leftover = 3 / numApples; var leftover = 3 % numApples;

Back

var leftover = numApples % 3;

7.

FLASHCARD QUESTION

Front

In order to write the function rollDice () for a game, I need to generate and store a random integer between 1 and 6. Which statement below will accomplish this task? Options: var diceRoll = Randomizer.nextInt (1,6);, var diceRoll = Randomizer.nextInt(0,7);, var diceRoll = Randomizer.nextNum (1,6);, var diceRoll = Randomizer (1,6);

Back

var diceRoll = Randomizer.nextInt (1,6);

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