Scratch - Movement and Pseudocode

Scratch - Movement and Pseudocode

Assessment

Flashcard

Computers

7th Grade

Hard

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8 questions

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1.

FLASHCARD QUESTION

Front

True or False? Scratch uses the x-y coordinate plane to identify locations on the stage.

Back

True

2.

FLASHCARD QUESTION

Front

Which block, when clicked, will make the sprite face the right side of the stage?

Back

Media Image

3.

FLASHCARD QUESTION

Front

True or False? Before the block is dragged into the editing area, the coordinates in a movement block can be changed by either typing coordinates into the block or by dragging the sprite on the stage.

Back

True

4.

FLASHCARD QUESTION

Front

A program is created so that when the green flag is clicked, the program allows you to see a sprite start at (-85, 60), move 10 spaces right, 40 spaces down, and finally move to (0, 0). Which set of commands has the correct movements and allows you to see all of them?

Back

Media Image

5.

FLASHCARD QUESTION

Front

How do you add the pen blocks to the blocks menu?

Back

click on the "add extensions" button

6.

FLASHCARD QUESTION

Front

Which of the two blocks shown should be used if the pen size in the program is supposed to increase in thickness by 5?

Back

Media Image

7.

FLASHCARD QUESTION

Front

What is pseudocode?

Back

A way to write the steps of code that is easy for anyone to understand

8.

FLASHCARD QUESTION

Front

Which is NOT a reason to use pseudocode? Options: it is accessible to those who cannot read code, it is a starting point for documentation, it serves as a type of bug detection, it is only used when a computer is not available

Back

it is only used when a computer is not available