
Prototype Design

Flashcard
•
Computers
•
University
•
Hard
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9 questions
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1.
FLASHCARD QUESTION
Front
What is the main purpose of the Prototype Pattern?
Back
To create objects by copying existing ones instead of using constructors.
2.
FLASHCARD QUESTION
Front
What method is used in Java to implement prototyping? Options: clone(), newInstance(), prototype(), Object.assign()
Back
clone()
3.
FLASHCARD QUESTION
Front
Which of the following is an advantage of using the Prototype Pattern? Reduces the need for subclassing, Improves performance by avoiding object recreation, Allows for dynamic object cloning, All of the above
Back
All of the above
4.
FLASHCARD QUESTION
Front
What is the key difference between shallow and deep copies?
Back
A shallow copy only copies primitive fields but not references.
5.
FLASHCARD QUESTION
Front
What happens if a class does not implement Cloneable and calls clone()?
Back
It throws a CloneNotSupportedException
6.
FLASHCARD QUESTION
Front
Which situation does not require the Prototype Pattern? Creating objects is expensive, Object structure is complex, Each object needs to be completely unique, We need to improve object creation performance
Back
Each object needs to be completely unique
7.
FLASHCARD QUESTION
Front
Why might using .clone() cause issues with nested objects?
Back
It performs a shallow copy by default.
8.
FLASHCARD QUESTION
Front
Which of the following is not a disadvantage?
- Maintenance Overload
- Potential Security Risks
- Complex Cloning Logic
- Intuitive and easy to debug
Back
Intuitive and easy to debug
9.
FLASHCARD QUESTION
Front
What is not true for advantages in Prototyping Design Pattern?
- Simple Cloning Logic
- Ensures consistency in Object states
- Reduces Object Creation Cost
- Simplifies Customization Without Subclassing
Back
Simple Cloning Logic
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