Educational Technology Big Picture

Educational Technology Big Picture

Assessment

Flashcard

Other

University

Hard

Created by

Wayground Content

FREE Resource

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8 questions

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1.

FLASHCARD QUESTION

Front

Which of the following teacher’s beliefs about integrating educational technology best match this textbook’s definition? Educational technology is a problem-solving process teachers can do to use technology resources to target challenges within their classroom.

Back

Educational technology is a problem-solving process teachers can do to use technology resources to target challenges within their classroom.

2.

FLASHCARD QUESTION

Front

When Ms. Thomas notices that some of her students are having difficulty comprehending literature texts assigned in her class, what element of the framework for integrating educational technology is she demonstrating?

Back

Identifying a problem of practice

3.

FLASHCARD QUESTION

Front

In what past era in the history of digital technologies in education did online courses and virtual learning first emerge? Options: The Computer Era, The Personalized, Adaptive Learning Era, The Mobile Technologies, Social Media, and Open Access Era, The Internet Era

Back

The Internet Era

4.

FLASHCARD QUESTION

Front

From the following list, choose the item that we have learned from considering the history of educational technology: Just because technology makes something possible does not necessarily mean such a possibility is desirable or inevitable. Technology brings undesirable—as well as desirable—changes, so educators must determine the technology-enabled future they want to come true.

Back

Just because technology makes something possible does not necessarily mean such a possibility is desirable or inevitable. Technology brings undesirable—as well as desirable—changes, so educators must determine the technology-enabled future they want to come true.

5.

FLASHCARD QUESTION

Front

Identify the educational trend in which students can come together in a physical space, such as a classroom or library, and learn to design, tinker with, and build tangible objects with digital and mechanical tools and materials, facilitated by mobile computing devices and robotics technologies.

Back

Maker and D I Y

6.

FLASHCARD QUESTION

Front

What educational trend takes advantage of innovations in mobile technologies; augmented, virtual, and mixed reality; and robotics and coding to offer virtual experiences?

Back

Immersive learning

7.

FLASHCARD QUESTION

Front

What is distinctive about digital open content?

Back

The content can be shared, adapted, and used by others with attribution.

8.

FLASHCARD QUESTION

Front

What essential condition does Ms. Thomas’s issue most relate to? Options: Equity and justice conditions, Safety conditions, Leadership conditions, Political conditions

Back

Equity and justice conditions