Educational Technology Big Picture
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University
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Hard
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1.
FLASHCARD QUESTION
Front
Which of the following teacher’s beliefs about integrating educational technology best match this textbook’s definition? Educational technology is a problem-solving process teachers can do to use technology resources to target challenges within their classroom.
Back
Educational technology is a problem-solving process teachers can do to use technology resources to target challenges within their classroom.
2.
FLASHCARD QUESTION
Front
When Ms. Thomas notices that some of her students are having difficulty comprehending literature texts assigned in her class, what element of the framework for integrating educational technology is she demonstrating?
Back
Identifying a problem of practice
3.
FLASHCARD QUESTION
Front
In what past era in the history of digital technologies in education did online courses and virtual learning first emerge? Options: The Computer Era, The Personalized, Adaptive Learning Era, The Mobile Technologies, Social Media, and Open Access Era, The Internet Era
Back
The Internet Era
4.
FLASHCARD QUESTION
Front
From the following list, choose the item that we have learned from considering the history of educational technology: Just because technology makes something possible does not necessarily mean such a possibility is desirable or inevitable. Technology brings undesirable—as well as desirable—changes, so educators must determine the technology-enabled future they want to come true.
Back
Just because technology makes something possible does not necessarily mean such a possibility is desirable or inevitable. Technology brings undesirable—as well as desirable—changes, so educators must determine the technology-enabled future they want to come true.
5.
FLASHCARD QUESTION
Front
Identify the educational trend in which students can come together in a physical space, such as a classroom or library, and learn to design, tinker with, and build tangible objects with digital and mechanical tools and materials, facilitated by mobile computing devices and robotics technologies.
Back
Maker and D I Y
6.
FLASHCARD QUESTION
Front
What educational trend takes advantage of innovations in mobile technologies; augmented, virtual, and mixed reality; and robotics and coding to offer virtual experiences?
Back
Immersive learning
7.
FLASHCARD QUESTION
Front
What is distinctive about digital open content?
Back
The content can be shared, adapted, and used by others with attribution.
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