Unity Basics Flashcard

Unity Basics Flashcard

Assessment

Flashcard

Computers

10th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

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10 questions

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1.

FLASHCARD QUESTION

Front

What is the purpose of layers and layermasks in Unity?

Back

To organize GameObjects in the scene

Answer explanation

Layers and layermasks in Unity are used to organize GameObjects in the scene. They allow for efficient management and control of different objects, making it easier to handle interactions and apply specific behaviors to groups of GameObjects.

2.

FLASHCARD QUESTION

Front

What is the effect of lights on a Unity scene?

Back

They affect the visibility and color of objects in the scene

Answer explanation

Lights in Unity affect the visibility and color of objects in the scene.

3.

FLASHCARD QUESTION

Front

What is the purpose of Prefabs in Unity?

Back

To store and reuse GameObjects with components

Answer explanation

Prefabs in Unity are used to store and reuse GameObjects with components, making it easier to create and manage game objects in the scene. They allow for efficient and consistent creation of game objects, saving time and effort during development.

4.

FLASHCARD QUESTION

Front

How does Unity calculate and work with rotation and orientation?

Back

Using mathematical formulas to determine the position of GameObjects

Answer explanation

Unity calculates rotation and orientation using mathematical formulas to determine the position of GameObjects.

5.

FLASHCARD QUESTION

Front

What are constraint components used for in Unity?

Back

To restrict the movement or rotation of GameObjects

Answer explanation

Constraint components in Unity are used to restrict the movement or rotation of GameObjects, allowing precise control over their behavior.

6.

FLASHCARD QUESTION

Front

How can you use cameras in your Unity game?

Back

To define the player's perspective and view of the game world

Answer explanation

Cameras in Unity are used to define the player's perspective and view of the game world. They allow players to see and interact with the game environment, making it an essential component for creating immersive gameplay experiences.

7.

FLASHCARD QUESTION

Front

What is the purpose of publishing builds in Unity?

Back

To optimize the game for different platforms

Answer explanation

Publishing builds in Unity is done to optimize the game for different platforms.

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