
Game Design Vocabulary
Flashcard
•
Information Technology (IT)
•
10th Grade
•
Practice Problem
•
Easy
Corban Meador
Used 1+ times
FREE Resource
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36 questions
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1.
FLASHCARD QUESTION
Front
Game Feeling
Back
The emotional response the game evokes in the player. The same game experience can result in a different emotional response for different audiences.
2.
FLASHCARD QUESTION
Front
Player Experience
Back
The impact of any given play session of a game on the player; its gameplay, narrative, thematic, pacing, difficulty, etc.
3.
FLASHCARD QUESTION
Front
8 Kinds of Fun
Back
There are 8 kinds of fun: sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission.
4.
FLASHCARD QUESTION
Front
Sensation
Back
Fun derived from the senses; touch, auditory, visual.
5.
FLASHCARD QUESTION
Front
Fellowship
Back
Working together to complete an objective or to have fun through a shared experience.
6.
FLASHCARD QUESTION
Front
Challenge
Back
Making meaningful decisions to overcome challenges and gaining mastery over time to overcome increasingly difficult obstacles.
7.
FLASHCARD QUESTION
Front
Fantasy
Back
Living out a game experience as if you were a character in that world. Sometimes also referred to as 'immersion' by players.
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