

Computer games development
Presentation
•
Specialty, Other, Computers
•
12th Grade
•
Hard
Shafique Khan
Used 12+ times
FREE Resource
11 Slides • 0 Questions
1
Computer games development
Level2

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Unit aim:
The aim of this unit is to teach computer game development; in order to do this the learner will explore the various architecture and hardware components.
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The learner will explore developments within the computer games industry that are required in the development of computer games.
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They will also evaluate existing games and will also look at the different features of a range of The learner will propose a plan for developing a sample game and then move into planning and developing and resting elements of that game.
5
Learning outcomes
There are five learning outcomes to this unit.
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The learner will:
1. Understand computer game architecture and components
2. Understand the computer games industry
3. Evaluate existing computer games
4. Develop a computer game specification
5. Implement elements of a computer game
7
Outcome 1:
Understand computer game
architecture and components
The learner can:
1. Describe the hardware and software components
of a video game system.
8
Outcome 2: Understand the games industry
The Learner can.
1. Describe the stages of evolution of computer game industry.
2. Describe the roles and activities required to develop modern computer games.
3. Explain computer game development processes and terminology.
4. Explain computer game programming methods/techniques.
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Outcome 3: Be able to evaluate existing computer games
The learner can:
1.Produce a structured evaluation of an existing computer game.
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Outcome 4:
Develop a computer game specification
learner can:
1. Produce a pre-production proposal document for a computer game project.
2. Identify the components required to develop a computer game.
3. Produce an implementation plan for a computer game development.
11
Outcome 5:
Be able to implement elements of a computer game.
The learner can:
1. Design components of a computer game.
2. Develop components of a computer game.
3. Test components of a computer game.
Computer games development
Level2

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