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Code.org Course B Review Lessons 1-5

Code.org Course B Review Lessons 1-5

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Computers

KG - 2nd Grade

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Easy

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Tiffany Jones

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16 Slides • 11 Questions

1

Code.org Course B Review Lessons 1-5

Review

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Lesson 1: Digital Trails

  • Learned that the information they share online leaves a digital footprint or "trail".

  • Explored what information is OK to be shared online.

  • Assignment: Completed a worksheet Animal Tracks about Mervin the Mouse and Ellie the Elephant

  • Assignment: Created a video Family Activity on what is ok and what is not ok to share online

  • Assignment: Completed Journal Entry on Lesson 1 in seesaw

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https://www.commonsense.org/education/videos/follow-the-digital-trail

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Multiple Choice

What information is OK for you to share online?

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Full name

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Multiple Choice

What information is NOT ok for you to share online?

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Lesson 2: Move It, Move It

  • Define a list of steps (algorithm) to get a friend from their starting position to their goal

  • Translate a list of steps into a series of physical actions

  • Identify and fix errors in the execution of an algorithm

  • Assignment: Move It Move it Worksheet

  • Assignment: Journal Post

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Multiple Choice

Which direction is North?

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Multiple Choice

Which direction is South?

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Multiple Choice

Which direction is East?

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What is frustration?

The feeling of being upset or annoyed, especially because of inability to change or achieve something.

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How can we deal with frustration?

  • Count to 10

  • Take deep breaths

  • Journal about them

  • Talk to a partner about them

  • Ask for help

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Multiple Choice

What should we NOT do in the computer lab if we are frustrated?

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What is persistence?

  • Trying again and again, even when something is very hard.

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Tips for being Persistent

  • Keep track of what you have already tried

  • Describe what is happening

  • Describe what is supposed to happen.

  • What does that tell you?

  • Make a change and try again

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Multiple Choice

Which picture is an example of persistence?

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Jigsaw

  • Classroom Activity

  • Students practiced:

  • Dragging, Dropping, Clicking

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Vocabulary

  • Click - Press the mouse button

  • Double-Click - Press the mouse button very quickly g

  • Drag - Click your mouse button and hold as you move the mouse pointer to a new location

  • Drop - Release your mouse button to "let go" of an item that you are dragging

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Lesson 3: Sequencing with Angry Birds

  • Model proper computer lab behaviors

  • Experiment with standard block-based programming actions such as: clicking, drag and drop, etc.


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Multiple Choice

Yes or No?: The goal of Lesson 3 was to get the Bird to the Pig

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Lesson 4: Programming with Angry Birds

  • Translated movements into a series of commands.

  • Introduced Pair Programming

  • Driver - The one who is on the computer coding

  • Navigator - The one who is telling the driver what to do

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Vocabulary

  • Algorithm - A list of steps to finish a task.

  • Program - An algorithm that has been coded into something that can be run by a machine.

  • Programming - The art of creating a program.

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Multiple Select

Put a check in the box next to the two examples that are algorithims?

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Lesson 5: Programming with Harvester

  • Translated movements into a series of commands.

  • Identified and located bugs in a program.

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Multiple Choice

Which new block of code did you learn about with the Harvester?

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Vocabulary

  • Bug - Part of a program that does not work correctly.

  • Debugging - Finding and fixing problems in an algorithm or program.

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Poll

How do you feel about Lessons 1-5?

Code.org Course B Review Lessons 1-5

Review

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