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TECHNOLOGY BASED ARTWORKS

TECHNOLOGY BASED ARTWORKS

Assessment

Presentation

Arts

1st - 10th Grade

Practice Problem

Hard

Created by

Kim Bonito

Used 8+ times

FREE Resource

19 Slides • 3 Questions

1

TECHNOLOGY BASED ARTWORKS

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2

LEARNING COMPETENCIES

  • To give the importance of technology as an effective and vibrant tool for empowering and expressing oneself;

  • Explain the role or function of artworks in terms of their utilization and combination of art elements and principles, use artworks to derive the traditions/history of a community; and

  • Differentiate the characteristics of artworks in the21st century.

3

Multiple Select

Have you tried using the following mobile phone applications or computer software? If yes, just check the box of the application or software logo that brings out the artist within you.

1

Photogrid

2

Retrica

3

Camera 360

4

Photoshop

5

Filmora 9

4

Technology-Based Art

  • Technology-based arts or simply digital art, once created, can be easily mass-produced because it is a work made and presented on digital technology.

  • This includes images done completely on a computer, hand-drawn images scanned into a computer and finished using software or applications.

  • It can also involve animation and 3D virtual sculpture renderings, as well as projects that combine several technologies. Some digital art also involves the manipulation of video images.

5

Technology-Based Art

The 21st-century artworks are mostly created with different digital art forms such as mobile phone art, computer-generated image, digital photography, video game, and digital painting with the aid of different software and applications of using a variety of gadgets.

6

MOBILE PHONE ARTWORKS

  • changed the way we do things today and can do a wide range of things

  • a means of personal expression and artistic creativity

  • used for school projects, or reports that require combining images, incorporating text, or even including simple animations

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7

MOBILE PHOE ARTWORKS

  • essential tool for most people

  • use mobile phone cameras to capture the spontaneity of the moment

  • gives birth to a new art form called mobile photography

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8

Computer Generated Images (CGI)

  • application of computer graphics to create images in art, print media, videogames, television programs, commercials, and videos

  • visual scenes may be dynamic or static and may be two-dimensional (2D)


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9

Computer Generated Images (CGI)

  • commonly refers to 3D computer graphics to create scenes or special effects in films and televisions

  • used in foreign movies like Avatar, Pirates of the Caribbean, Incredible Hulk and etc.

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10

Digital Photography

  • capture, create, edit and share digital images/photographs

  • primary function is to record history, the whole series of past events connected with someone or something

  • equate history with writing

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11

Digital Photography

  • provide electronic or computer-based photography services

  • mainly used to create, publish, or use digital photographs on computers and/or the Internet

  • outcome or output is stored in a bitmap (BMP) format

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12

Some electronic and computing technologies that are part of digital photography

  • Electronic/digital cameras: capture images/photographs and store them in built-in/integrated storage media cards

  • Computing devices: include webcam integrated with a computer/laptop or a scanner that enables the capturing of existing physical (paper/card) images

  • Digital photography software: purpose-built software enables the modification of texture, color, brightness, and many other image attributes

13


For today’s younger generation that grew up in a digital world, even entertainment now comes courtesy of computer devices. A major component of such entertainment is in the form of video games of every conceivable genre, subject matter, and skill level.

14

Video Games

  • various interactive games played by electronically manipulating images on a screen

  • uses specialized electronic gaming devices, computers, or mobile devices for entertainment.

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15

Video Games

  • modern video games have evolved into sophisticated experiences

  • instantiate many principles that are fundamental in altering behavior, producing learning, and promoting brain plasticity

  • involve predominately active forms of learning; typically more effective than passive learning

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16

Digital Painting

  • a method of creating artwork using a computer

  • still makes use of traditional painting mediums such as acrylic paint, oils, ink, and watercolor, and applies the pigment to traditional surfaces, such as canvas, paper, polyester, etc.


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17

Digital Painting

  • employs computer software that drives a type of robot device (such as a plotter) or an office machine (such as a printer) that takes the place of the artist’s hand

  • a technique using a graphics software program to create an artwork that is totally virtual

  • finished work is stored in virtual format to be shared through cyberspace

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18

Video Technology / Imaging Videos

  • Social media purposes

  • Medical/scientific purposes


19

Social media purposes

  • Provide a new platform for video materials targeting the “netizens” of today

  • Produce videos that are constantly uploaded to online platforms like YouTube—from music, dance, and stage performances

  • Provide tutorials of all kinds to recipes to documentaries to news clips to marriage proposals

20

Medical/scientific purposes

  • Today’s video technology is that of imaging videos in the fields of medicine and science.

  • Examples are Magnetic Resonance Imaging (MRI), Computerized Tomography (CT scans), and the like which are used to create and record visual images of a patient’s internal anatomy to diagnose and treat diseases and injuries.

  • Ultrasound tests or sonograms translate sound waves bouncing off physical objects into images that can be studied—whether a baby developing in the womb (in 2D, 3D, and 4D options), growths or malformations inside the body, structural flaws in buildings, as well as objects in outer space, underground, and deep in the ocean

21

Open Ended

What is/are the importance of technology in empowering people and in expressing oneself.

22

Open Ended

What is/are the similarities or differences of Mobile Phone Arts from Computer generated Images and Digital Photography from Digital Painting.

TECHNOLOGY BASED ARTWORKS

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