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Game Balancing

Game Balancing

Assessment

Presentation

Education, Computers, Other

University

Medium

Created by

Harun Harryizman

Used 7+ times

FREE Resource

45 Slides • 11 Questions

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Game Balancing

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Poll

Question image

Tetris: Chance or Skill?

Chance

Skill

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Negative feedback

Positive Feedback

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Avoid Stagnation

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​Avoid Trivialities

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Q & A

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Review Fun Test

Topic 12

45

Multiple Select

A balanced game is:

1

Makes the skill of the player the most important factor in determining his success.

2

Fair to the player(s)

.

3

Neither too easy nor too hard

4

Makes sure the player keep dying in the game.

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Multiple Choice

A well-balanced PvP or PvE game provides meaningful choices & a player’s skill must affect success.

1

True

2

False

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Multiple Select

Additional balance requirements for PvP are:

1

Players perceive the game to be fair

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Level of difficulty must be consistent, without spikes or sharp drops

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A player who falls behind should have opportunities to catch up

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Game rarely ends in a stalemate

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Multiple Choice

________ costs are costs that are not immediately apparent.

1

Extra

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Light

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Shadow

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Economy

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Multiple Choice

Rock-paper-scissors is a concept used in a _______.

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Intransitive relationships

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Transitive relationships

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Multiple Choice

_______ unit differentiation is a unit that is not simply more or less powerful, but uniquely different.

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Orthodontist

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Orthodox

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Orthodoxal

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Orthogonal

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Multiple Choice

Persistent worlds are always symmetric and always intrinsically balanced.

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False

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True

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Multiple Choice

______ difficulty must increase over time to counteract the player’s growing in-game experience.

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Absolute

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Relative

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Perceived

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Multiple Select

How can positive feedback be controlled?

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Don’t give too much power as a reward

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Increase the power as a reward

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Raise the absolute difficulty level of challenges as the player proceeds

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Introduce negative feedback

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Multiple Choice

The following statements describe which strategy?

1. a strategy that reliably produces the best outcome a player may achieve, no matter what his opponent does

2. undesirable because a player has no reason to use any other strategy once she has discovered the particular strategy

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Dexter

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Dorsal

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Dormant

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Dominant

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End of Fun Test

Thank you

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Game Balancing

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