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Level Design

Level Design

Assessment

Presentation

•

Computers, Education, Other

•

University

•

Medium

Created by

Harun Harryizman

Used 5+ times

FREE Resource

29 Slides • 10 Questions

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Level Design

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Review Fun Test

Topic 13

28

Multiple Choice

Level design is constructing the experience for the player using components from the game designer.

1

True

2

False

29

Multiple Select

Level designers create:

1

Space in which the game takes place

2

Set of challenges within the level

3

Termination conditions of the level

4

Aesthetics and mood of the level

5

Initial conditions of the level

30

Multiple Choice

Spend more resources (polygons, memory, CPU time) on the background than on the foreground

1

True

2

False

31

Multiple Choice

The level design principles specific for strategy genre is ________.

1

verisimilitude is vital

2

vary the pace

3

reward skillful maneuvering

4

reward planning

32

Multiple Choice

Adventure game constructs challenges that harmonize with their locations and the ______.

1

conditions

2

goals

3

story

4

environment

33

Multiple Choice

In hub-and-spoke layouts, the central hub is usually a safe zone.

1

True

2

False

34

Multiple Select

Which of the following statements explain the network layouts?

1

Stories must be able to tolerate player experiencing events in any sequence

2

Spaces connect to other spaces in different ways

3

Path returns to its starting point

4

Give the player freedom to take any path

35

Multiple Choice

Ambient audio is also a component to create the atmosphere on a level.

1

False

2

True

36

Multiple Choice

________ refers to change or growth.

1

Progression

2

Suppression

3

Recession

4

Procrastination

37

Multiple Choice

___________ refers to the frequency of individual challenges.

1

Levelling

2

Pacing

3

Racing

4

Tracing

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End of Review Fun Test

Thank you

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Level Design

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