
Level Design
Presentation
•
Computers, Education, Other
•
University
•
Medium
Harun Harryizman
Used 5+ times
FREE Resource
29 Slides • 10 Questions
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Level Design
A222
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Review Fun Test
Topic 13
28
Multiple Choice
Level design is constructing the experience for the player using components from the game designer.
True
False
29
Multiple Select
Level designers create:
Space in which the game takes place
Set of challenges within the level
Termination conditions of the level
Aesthetics and mood of the level
Initial conditions of the level
30
Multiple Choice
Spend more resources (polygons, memory, CPU time) on the background than on the foreground
True
False
31
Multiple Choice
The level design principles specific for strategy genre is ________.
verisimilitude is vital
vary the pace
reward skillful maneuvering
reward planning
32
Multiple Choice
Adventure game constructs challenges that harmonize with their locations and the ______.
conditions
goals
story
environment
33
Multiple Choice
In hub-and-spoke layouts, the central hub is usually a safe zone.
True
False
34
Multiple Select
Which of the following statements explain the network layouts?
Stories must be able to tolerate player experiencing events in any sequence
Spaces connect to other spaces in different ways
Path returns to its starting point
Give the player freedom to take any path
35
Multiple Choice
Ambient audio is also a component to create the atmosphere on a level.
False
True
36
Multiple Choice
________ refers to change or growth.
Progression
Suppression
Recession
Procrastination
37
Multiple Choice
___________ refers to the frequency of individual challenges.
Levelling
Pacing
Racing
Tracing
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End of Review Fun Test
Thank you
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Level Design
A222
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