
Engaging Online and Remote Learners
Presentation
•
Professional Development
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University
•
Easy
Neal Green
Used 2+ times
FREE Resource
9 Slides • 3 Questions
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Engaging Online and Remote Learners
By Neal Green
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226 Active Learning Techniques
https://docs.google.com/document/d/1nV5Tt45PJH9LbrRu5Nf11iFaDn-zCOqgdu8Uooc2aOs/edit?usp=sharing
Source: Google. (n.d.). Celt226activelearningtechniques. Google Docs. Retrieved February 11, 2022, from https://docs.google.com/document/d/1nV5Tt45PJH9LbrRu5Nf11iFaDn-zCOqgdu8Uooc2aOs/edit?usp=sharing
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Poll
How much time did you spend on your OWN wellbeing last year?
Much less than necessary
Somewhat less than necessary
Just enough
Somewhat more than necessary
Much more than necessary
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-Keep it as simple as possible!
-Plan your lesson as you always have, then decide if/what tech would enhance it.
What is a teacher to do?
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Gamified Education Key Points- "...increase student motivation through engagement."
-70% of teachers who used games saw an increase in student engagement
-80% of learners said they would be more productive is learning was gamified.
-9.1 Billion spent in 2020 and $30.7 by 2025
How to bring gamification into your classroom. Top Hat. (2021, November 25). Retrieved February 8, 2022, from https://tophat.com/blog/gamified-learning/#:~:text=Cons%20of%20the%20Gamified%20Classroom%20in%20Higher%20Edcuation&text=Critics%20of%20gamified%20learning%20believe,find%20it%2C%20leading%20to%20frustration.
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How to add gamification to your classroom...
Gamified Grading- "Experience Points"
Award Badges
Integrate Educational Video Games in your Curriculum
Implement a Class-Wide Reward System
Gamify HW to promote informal learning
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Pros and Cons of Gamified Education
Increase student engagement
Creates Enthusiasm
Provides Instant Feedback
Creates Social Connections
Decreases Student Attention Span
Cost
Student Assessment
Game Logistics
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Poll
On a scale of 1-5 (1=low; 5=high) how likely are you to use some form of gamification in your classroom?
1
2
3
4
5
10
Open Ended
Use the space below to explain why or why not you will use gamified learning in your classroom.
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Engaging Online and Remote Learners
By Neal Green
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