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Ozaria Ch3-A

Ozaria Ch3-A

Assessment

Presentation

•

Specialty

•

9th - 10th Grade

•

Hard

Created by

Jennifer Bertke

FREE Resource

11 Slides • 14 Questions

1

Ozaria Ch3

By Jennifer Bertke

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Capstone Review

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empress = game.createCharacter ("empress")

variable​ - empress

game.createCharacter - method​

("empress") - type or nam​e​

Character creation
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4

Multiple Choice

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How are characters created in Ozaria?

1

phoenix = game.createCharacter("phoenix")

2

phoenix.enter ("left")

3

phoenix.say ("Hello")

5

Multiple Choice

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Which types or names can you give your characters?

1

empress, phoenix, fox, monkey, lizzard

2

empress, phoenix, fox, monkey, dragon

3

king, phoenix, fox, monkey, dragon

4

king, phoenix, wolf, monkey, lizzard

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choice = game.showChoice ("Fox Appears", "Dragon appears.")

if choice == 1:

character = game.createCharacter("fox")

if choice == 2:

character = game.createCharacter("dragon")​

​

variable​ - choice

game.showChoice - conditional method​

("Fox Appears", "Dragon appears.")-

parameter or option​

Story conditionals
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7

Multiple Choice

How are conditional choices coded in Ozaria?

1

choice = game.showChoice("Fox appears", "Dragon appears.")

if choice == 1:

character = game.createCharacter("fox")

if choice == 2:

character = game.createCharacter("dragon")

2

game.showChoice("Fox appears", "Dragon appears.")

if choice == 1:

character = game.createCharacter("fox")

if choice == 2:

character = game.createCharacter("dragon")

3

game.showChoice= ("Fox appears", "Dragon appears.")

if choice == 1:

character = game.createCharacter("fox")

if choice == 2:

character = game.createCharacter("dragon")

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Chapter 3
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9

Multiple Choice

Identify the symbols or pictures that most closely define OBJECTS AND METHODS.

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2
3

10

Multiple Choice

Identify the symbols or pictures that most closely define VARIABLES.

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2
3

11

Multiple Choice

Identify the symbols or pictures that most closely define CONDITIONALS.

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2
3

12

Hero. moveUp (2)

Who is moving? hero

Move where?- method​, up

argument- 2 - how many spaces or blank​

Sneaking and Moving- Pinefield

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Multiple Choice

Question image

How can you sneak up in Ozaria?

1

heroSneakup()

2

hero.speakup()

3

hero.sneakUp()

4

Sneakup.hero()snea

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nearEnemy = findNearestEnemy

distance = getDistanceTo(nearEnemy)

IF distance < 3

hero castIllusionMist on nearEnemy

  hero sneakRight 2

IF distance > 3

  hero moveRight 2

hero moveRight 1

Illusion Spells

Useful when:

  • the enemy is close <3

  • target is in the argument​ ( target)

  • combined with sneak

  • used with conditionals​

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15

Multiple Choice

Which of the following is true about using illusion spells?

1

it frees heroes from sneaking

2

it can be used for distance 4 or less

3

it includes a direction

4

it includes the target of the illusion as an argument between the ()

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EarthWave 🌊:

the enemy is < 3 spaces away

no argument needed​​

Earth Spells

EarthPit:

the enemy is > 2 spaces away

argument needed​ in (victim)​

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nearEnemy = findNearestEnemy

distance = getDistanceTo(nearEnemy)

IF distance < 3

hero castEarthWave

  hero sneakRight 2

ELSE 

  hero castEarthPit(enemy)

hero moveRight 1

Earth Spells- example

18

Multiple Choice

Question image

Which should you use if you are more than 3 spaces from your enemy?

1

hero.castEarthWave()

2

hero.castEarthPit(Enemy)

3

hero.castIllusionMist(target)

4

hero.cry

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Multiple Choice

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Which should you use if you are less than 3 spaces from your enemy?

1

hero.castEarthWave()

2

hero.castEarthPit(Enemy)

3

hero.castIllusionMist(target)

4

hero.cry

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​

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Variable: The box is like a variable. It can hold or store something.

Value: The number of totems in the box is the value of the variable.

Variable Name: You label the box to remember what kind of value it’s storing. ​

​Variables Review

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Multiple Choice

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Which most closely matches what we would consider the variable in the picture? It holds or stores something that you can use when needed.

1

A

2

B

3

C

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Multiple Choice

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Which most closely matches what we would consider the value in the picture? It is the number or quantity of items.

1

A

2

B

3

C

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Multiple Choice

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Which most closely matches what we would consider the variable name in the picture? It helps us keep track of what variables are being used in the programming.

1

A

2

B

3

C

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​Variable values can be changed through math operations!

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25

Draw

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Complete the chart by drawing your answers.

pattern-tertiary
Ozaria Ch3

By Jennifer Bertke

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