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Social Studies
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Professional Development
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Michaela Pokrupova
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13 Slides • 7 Questions
1
Gamification
2
What is gamification?
Game design elements in an educational settings
Game-based learning - boom over the past 10 years
companies sign on it
hot new business concept, buzzword
3
paper-and-pencil training manual vs computer game
Evidence-based?
Popularity
Games perceived positively and can improve attention and motivation of the trained people.
Handbook of Research on the Influence and Effectiveness of Gamification in Education. Sanchez D.R., Clifton A.L., 2022
knowledge
felt more confident
more engaged
Li et al., 2017
4
Multiple Choice
Deloitte reported significant amount of time saved when training staff.
How much?
about 25%
about 50%
about 75%
5
New educational paradigm?
Gamification as a product of a neglected history
of pedagogical improvement, a history of training
which is EFFECTIVE but largely IGNORED.
Tulloch, R. 2014
Some text here about the topic of discussion
6
Instructive paradigm
(passive, linear)
Teaching based on game concepts
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Multiple Choice
Gamification counts on a desired state of mind where students are FULLY engaged in the activity. What do we call it?
mind blow
stream
flow
state alfa
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-Rowan Tulloch
''Gamification is always about pedagogy whether you create obedient workers, healthy citizens or knowledgeable students.''
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Poll
Tulloch claims that the goal of gamification is to shape subjects and subjectivities.
Do you agree?
yes
partly yes
no
I don't know
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History - where did it all start?
1912 toy surprise in peanut packets
1980's simple video games awareness of the learning potentials
2002 - SERIOUS GAMES initiative - games for military
gamification services were launched
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History - where did it all start?
2002 - a programmer and consultant Nick Peeling: "...electronic manufacturers should improve their products by building on the lessons from the games industry...."
2008 - Bret Terril from Zynga games: "....gamification is taking the game mechanics and apply it elsewhere to increase engagement...."
2011 - Gabe Zickermann - game systems to serve a business
objective - points, badges, levels, challenges, leaderboards ...
Can you recall any company which uses gamification incentives to increase their sales? Share you experience!
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What do you feel when collecting points, stamps or badges?
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Poll
Do you collect points, badges, stamps, stickers, etc. until you reach/retrieve the reward/bonus?
Yes, I always try my best to get the bonus
Sometimes... I often collect them without reaching the final reward. Just for the feeling of collecting sth.
If I know I cannot reach the bonus, I don't bother with collecting anything.
I'm not into these marketing games at all!
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Critics of gamification
exploitationware - to control players' behaviour
are against gamification as a game-like (Bogust, I. 2012)
points, levels,.. make game a game
Other critics: gamification games ≠ points
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Fill in the Blanks
Type answer...
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What works for pedagogy?
Kostner, R. (2003): "all the games are edutainment"
lively
fun comes from th process of learning
enhances the flow
points, etc. train players
full of fun elements
points, levels
lives, health
time remaining
numerical feedback
real-time feedback
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Multiple Select
What is the crucial mechanism in games that show progress?
Tick all the right answers.
levels
lives
points
health
time remaining
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Gamification in classes
Zichermann in TedX Talk: How games makes kids smarter (7:33)-
- Ananth Pai replaced the standard curriculum with a video game based curriculum of his own design
- in the space of 18 weeks, Mr. Pai's class went from a below-3rd-grade level in reading and math to a mid-4th-grade level
- learning is fun, and learning is multiplayer
19
Poll
Can games teach you faster?
yes
no
I don't know
20
Thank you for your attention
Gamification
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