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Social Studies

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Professional Development

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Michaela Pokrupova

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13 Slides • 7 Questions

1

​ Gamification
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What is gamification?
​Game design elements in an educational settings

Game-based learning - boom over the past 10 years​

  • companies sign on it

  • hot new business concept, buzzword​

3

​paper-and-pencil training manual vs computer game

​Evidence-based?

Popularity

​Games perceived positively and can improve attention and motivation of the trained people.

​

Handbook of Research on the Influence and Effectiveness of Gamification in Education. Sanchez D.R., Clifton A.L., 2022

  • knowledge

  • felt more confident

  • more engaged

​Li et al., 2017

4

Multiple Choice

Deloitte reported significant amount of time saved when training staff.

How much?

1

about 25%

2

about 50%

3

about 75%

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New educational paradigm?
​Gamification as a product of a neglected history
of pedagogical improvement, a history of training
which is EFFECTIVE but largely IGNORED.

Tulloch, R. 2014​

Some text here about the topic of discussion

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​Instructive paradigm

(passive, linear)​

​Teaching based on game concepts

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Multiple Choice

Gamification counts on a desired state of mind where students are FULLY engaged in the activity. What do we call it?

1

mind blow

2

stream

3

flow

4

state alfa

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​-Rowan Tulloch

''Gamification is always about pedagogy whether you create obedient workers, healthy citizens or knowledgeable students.''

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Poll

Tulloch claims that the goal of gamification is to shape subjects and subjectivities.

Do you agree?

yes

partly yes

no

I don't know

10

History - where did it all start?
​1912 toy surprise in peanut packets
1980's simple video games awareness of the learning potentials
2002 - SERIOUS GAMES initiative - games for military
gamification services were launched

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History - where did it all start?
​2002 - a programmer and consultant Nick Peeling: "...electronic manufacturers should improve their products by building on the lessons from the games industry...."

2008 - Bret Terril from Zynga ​games: "....gamification is taking the game mechanics and apply it elsewhere to increase engagement...."

2011 - Gabe Zickermann ​- game systems to serve a business

objective - points, badges, levels, challenges, leaderboards ...

Can you recall any company which uses gamification incentives to increase their sales? Share you experience!

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​What do you feel when collecting points, stamps or badges?

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Poll

Do you collect points, badges, stamps, stickers, etc. until you reach/retrieve the reward/bonus?

Yes, I always try my best to get the bonus

Sometimes... I often collect them without reaching the final reward. Just for the feeling of collecting sth.

If I know I cannot reach the bonus, I don't bother with collecting anything.

I'm not into these marketing games at all!

14

​Critics of gamification

​exploitationware - to control players' behaviour
  • are against gamification as a game-like (Bogust, I. 2012)

  • points, levels,.. make game a game​

​

Other critics: gamification games ≠​ points

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Fill in the Blanks

What do the critics call gamification?

Hint: starts with the letter E

Type answer...

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What works for pedagogy?
​Kostner, R. (2003): "all the games are edutainment"

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​

​lively

​fun comes from th process of learning

​enhances the flow

​points, etc. train players

​full of fun elements

​points, levels

​lives, health

​time remaining

​numerical feedback

​real-time feedback

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Multiple Select

What is the crucial mechanism in games that show progress?

Tick all the right answers.

1

levels

2

lives

3

points

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health

5

time remaining

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​Gamification in classes

​Zichermann in TedX Talk: How games makes kids smarter (7:33)- ​

​- Ananth Pai replaced the standard curriculum with a video game based curriculum of his own design

​- in the space of 18 weeks, Mr. Pai's class went from a below-3rd-grade level in reading and math to a mid-4th-grade level

-​ learning is fun, and learning is multiplayer

19

Poll

Can games teach you faster?

yes

no

I don't know

20

Thank you for your attention
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pattern-tertiary
​ Gamification
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