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KSWLA Convention 2022

KSWLA Convention 2022

Assessment

Presentation

World Languages, English

Professional Development

Easy

Created by

Crystal Buck

Used 3+ times

FREE Resource

13 Slides • 6 Questions

1

​Gamifying Language Learning:

How to Use Games as an Effective Formative Tool in the Language Classrooms

2

Poll

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What color describes you right now?

3

​My names

​Dr. B

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​Aunt Cree

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​Wife & Step-mom

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​Newfie Mom/Dog Mom

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​Runner

​Coloratura

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​Coach B

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Crystal

4

Open Ended

What's one name you remember?

5

Poll

What's your opinion of online games in the classroom?

I use them all the time.

I never use them.

I sometimes use them.

I'm undecided.

What are online games?

6

Draw

What languages do you speak? (make a mark or marks)

7

​Formative Assessment

The goal of formative assessment is to monitor student learning to provide ongoing feedback that can be used by instructors to improve their teaching and by students to improve their learning. More specifically, formative assessments:

  • help students identify their strengths and weaknesses and target areas that need work

  • help faculty recognize where students are struggling and address problems immediately

Taken directly from the Eberly Center: Teaching Excellence and Educational Innovation at Carnegie Mellon University https://www.cmu.edu/teaching/assessment/basics/formative-summative.html

8

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Level 1: Appeal to their level.

Level 2: Differentiate & give variety.

Level 3: Change it up & think outside of the box.

9

  • ​Understanding of today's "clientele"

  • Routine (anticipation)

  • Cater to​ individual learning styles.

  • Create a classroom culture.

Level I: Appeal

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10

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  • Up the game complication.

  • Divide & conquer!

  • Utilize question styles.

  • Teach students how to level up their gaming. ​

Level 2: Differentiate & Give Variety

12

Poll

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Out of the two so far, which one can you see yourself using in your class?

Blooket

Gimkit

Neither

Undecided

14

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Just to be honest...

Straight from the horses mouth...​

15

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  • Think outside the box

  • Encourage community engagement

  • Create more team tasks

  • Teach students how to use games as a means...

Level 3: Change it up.

16

​Jamboard & Collaborative Platforms

Small group play.

​Team Captains & Team Driven Games.

​Student-led games & quizzes.

​Considering using it as an assessment.

​Include students in process.

17

Open Ended

How can you see this being effective in your classroom?

(if you don't see it being effective, please feel free to explain)

18

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​Dr. Crystal E. Buck

dr.c3buck@gmail.com

913-683-5960​

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19

​BOSS MODE!

​Gamifying Language Learning:

How to Use Games as an Effective Formative Tool in the Language Classrooms

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