
KSWLA Convention 2022
Presentation
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World Languages, English
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Professional Development
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Easy
Crystal Buck
Used 3+ times
FREE Resource
13 Slides • 6 Questions
1
Gamifying Language Learning:
How to Use Games as an Effective Formative Tool in the Language Classrooms
Dr. Crystal E. Buck, dr.c3buck@gmail.com/c.buck@holtonks.net/crystal.buck@washburn.edu
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Poll
What color describes you right now?
3
My names
Dr. B
Aunt Cree
Wife & Step-mom
Newfie Mom/Dog Mom
Runner
Coloratura
Coach B
Crystal
4
Open Ended
What's one name you remember?
5
Poll
What's your opinion of online games in the classroom?
I use them all the time.
I never use them.
I sometimes use them.
I'm undecided.
What are online games?
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Draw
What languages do you speak? (make a mark or marks)
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Formative Assessment
The goal of formative assessment is to monitor student learning to provide ongoing feedback that can be used by instructors to improve their teaching and by students to improve their learning. More specifically, formative assessments:
help students identify their strengths and weaknesses and target areas that need work
help faculty recognize where students are struggling and address problems immediately
Taken directly from the Eberly Center: Teaching Excellence and Educational Innovation at Carnegie Mellon University https://www.cmu.edu/teaching/assessment/basics/formative-summative.html
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Level 1: Appeal to their level.
Level 2: Differentiate & give variety.
Level 3: Change it up & think outside of the box.
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Understanding of today's "clientele"
Routine (anticipation)
Cater to individual learning styles.
Create a classroom culture.
Level I: Appeal
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Up the game complication.
Divide & conquer!
Utilize question styles.
Teach students how to level up their gaming.
Level 2: Differentiate & Give Variety
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Poll
Out of the two so far, which one can you see yourself using in your class?
Blooket
Gimkit
Neither
Undecided
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Just to be honest...
Straight from the horses mouth...
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Think outside the box
Encourage community engagement
Create more team tasks
Teach students how to use games as a means...
Level 3: Change it up.
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Jamboard & Collaborative Platforms
Small group play.
Team Captains & Team Driven Games.
Student-led games & quizzes.
Considering using it as an assessment.
Include students in process.
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Open Ended
How can you see this being effective in your classroom?
(if you don't see it being effective, please feel free to explain)
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19
BOSS MODE!
Gamifying Language Learning:
How to Use Games as an Effective Formative Tool in the Language Classrooms
Dr. Crystal E. Buck, dr.c3buck@gmail.com/c.buck@holtonks.net/crystal.buck@washburn.edu
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