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Premiere Pro Certification- Terminology

Premiere Pro Certification- Terminology

Assessment

Presentation

Arts

9th - 12th Grade

Hard

Created by

Andre Lawrence

Used 7+ times

FREE Resource

169 Slides • 0 Questions

1

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Action-Safe Area

The area of a frame in which content placed within the area will display when a project is exported or published.

2

Additive Editing

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The act of editing through adding video and/or audio to an overall timeline.

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ADJUSTMENT LAYER

A layer added to a sequence of video clips with the intention of adding an effect to every clip on the sequence.

4

ADOBE MEDIA ENCODER

An app used to render video out to a specified format, quality, and often, a specific playback device.

5

ALPHA CHANNEL

A setting in which one can look at a track and determine what is being shown and hidden, as white indicates the portion of a track that is showing and black indicates the portion of a track that is hiding.

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AMBIENT SOUND

Typical background noise when filming in a location.

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APERATURE

The size of an opening of a camera lens through which light passes.

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Aspect Ratio

The ratio of vertical to horizontal pixels within a video. For example, a video shot at 1280 x 720 will have an aspect ratio of 4:3.

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ASSEMBLY CUT

A type of cut in which a sequence of clips is placed in the correct order but the timing of the clips is still to be determined.

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ATTRIBUTION

The act of crediting an original author for the use of an author's work.

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AUDIO GAIN

A feature used to adjust the overall volume of an audio clip and/or normalize peaks within the audio clip.

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AUDIO MIXING

The combining and editing of audio tracks within a timeline.

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AUDIO SAMPLING RATE

The amount of audio samples for an analog signal per second; usually measured in kilohertz.

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AUTO TONE

A process which performs automatic color grading on a video clip.

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AUTOMATING TO SEQUENCE

A task in which videos are selected and then added according to a sorted setting, such as the order in which they were selected.

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AUTO-SAVE

A setting in which a Premiere project can be set to be saved on an interval. Through this setting, one can also control the number of previous copies of a file to keep.

17

BATCH-PROCESSING

The act of rendering multiple video files at once.

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BIT-DEPTH

The amount of color information available per pixel within an image.

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Broadcast-Safe Color

A color that will display accurately on most screens.

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Footage used to supplement a video; often used to replace footage considered unusable within the timeline of a video.

B-ROLL FOOTAGE

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CLIPPING

Audio distortion that happens when an amplifier is pushed past its limit.

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CLOSE-UP

A close-up (CU) is a type of shot used to get the focus on a single object.

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CLOSING SHOT

Also known as a "HERO SHOT," a shot taken at the end of a scene.

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CODEC

An encoder or decoder used to encode, decode, and possibly encrypt data as it transmits from a source to a destination.

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The fixing of colors, tones, hues, and saturation within a video project.

​COLOR CORRECTION

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COLOR GRADING

The process of changing a visual tone for an image or video clip.

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COMMERCIAL USE

A For-Profit use of a work.

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COMPOSTING

The combining of footage from multiple tracks.

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CONSOLIDATE & TRANSCODE

An archiving method that saves clips in a different format than that of their originals.

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CONTRAST

The differences between colors and other settings within an overall design.

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A status of a work that protects the work from use without obtaining permission from the original author of the work.

​COPYRIGHT

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COVERAGE SHOT

A type of scene in which shots are taken from different distances and positions to better capture what is going on in a scene.

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Text that animates horizontally on a screen.

CRAWLING TEXT

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Creative Commons

A type of license which gives others permissions to share, use, or add to a created work.

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CROPPING

The act of trimming the edges of a picture or video to remove what is not needed.

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​CROSSCUTS

​Editing cuts that switches back and forth between scenes.

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Cut on Action

​A cut made from one shot to another view that matches the first shot's action.

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​Cutaway

​A shot used to maintain continuity in a scene and/or cover up unusable portions of a main shot while editing a video.

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Cut-Off Points

​Points in a video in which an abrupt transition is made from one shot to another.

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Cuts-Only Edit

​A type of edit in which cuts are made but no transitions are added.

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CHANNEL REMAPPING

​The process of changing a relationship between audio and its media source. For example, one could remap which sounds go into which speakers.

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CHROMA KEY

​A color used as part or all of a background that can be replaced easily with footage from another video.

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​Depth of Field

​The distance between the nearest and furthest objects in focus for a camera.

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​Derivative Work

​A work that contains copyright-protected elements of an original work.

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​DISSOLVE

​An effect in which one clip fades out while the next clip fades in.

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DOLLY

​A cart, often used on tracks, used to move a camera with a person or object during a shot.

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​Dynamic Linking

​A type of linking to where changes made to an original file are reflected to the file when it is inside of a Premiere project.

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Essential Graphics

​A panel with pre-built text and graphics that can be added to a video clip.

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Establishing Shot

​A shot (often wide) taken at the beginning of a scene.

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​Exporting

​The process of taking a Premiere project and publishing it to a usable format, such as MP4 or MOV.

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Extracting

​The act of deleting video and shifting the remaining timeline left to cover the gap left through the deletion.

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Extreme Close-Up

​An extreme close-up (ECU) is a type of shot used when one needs to get really close to the object in focus.

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Extreme Long Shot

​An extreme long shot (ELS) is used to stress the environment of a scene without a specified subject being visible in the shot.

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​FADE

​An effect which has a clip gradually appear or disappear as it enters or exits a frame.

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​FAIR DEALING

​The international term for "Fair Use."

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​FAIR USE

​The use of a work in such a way that it does not harm, in a financial sense, the author of the original work.

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Field of View

​The area captured on a camera.

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Fixed Lens

​A type of camera lens used when there is no desire for any zooming in or out of an object.

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FOLEY SOUND​

​The reproduction of sound effects used within a video project.

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Following the Action

​A shot in which a camera, often on a dolly, is following a main subject throughout a scene.

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​FRAME RATE

​The number of frames per second within a video

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FREEZE FRAME

​A frame within a video clip that is set to display for the remainder of the clip.

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​H.264

​A common video format used for MP4 files and often played on websites such as YouTube and other media websites.

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​HEAD ROOM

​The distance between the top of a subject's head and the top of a frame.

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​IMPORTING

The process of pulling raw video into a video project.

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​IN POINT

​The starting point of a video clip that will actually show within a video.

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​INSERTING

​The act of adding a video clip to a timeline and moving anything after the clip further in the timeline.

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INTELLECTUAL PROPERTY

A monopoly of works assigned to creators of said works.

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​INTERPOLATION

​A setting which controls how movements behave within a clip. Two examples of this are linear (straight) movements and Bezier (curved) movements.

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​INTERPRET FOOTAGE

​A method of modifying a clip's properties.

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​ISO

​The International Organization of Standardization (ISO) measures the sensitivity of an image sensor in relation to light. The lower the number, the finer the grain.

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J-CUT

​A cut that sets a video clip's audio portion to start before the video clip itself starts to play.

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KERNING

​The space between two characters of text.

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​A frame in which the opacity, position, scale, or other object property can be changed.

​KEYFRAME

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​L-CUT

​A cut that extends an audio clip from a preceding video clip to a subsequent video clip.

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​LEADING

The vertical spacing between two lines of text.

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LEADING IN AND LEADING OUT

The act of shooting a scene in a way in which editors have plenty of room to cut from the beginning or ending of the raw footage.

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​LETTERBOX

​The act of fitting a video shot at a different aspect ratio from that of one a project is using. This often leaves black lines either above or below a video or along the sides of a video.

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​LEVELS

​The amount of volume for audio within a video clip.

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​LIFTING

​The act of deleting video and leaving an empty space where the video once resided.

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​LOCATION RELEASE

​A signed waiver to where a location can be filmed and used within a project.

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​LOCATION SCOUTING

​The act of going to each location of a shoot to look over factors for the shoot, such as parking, availability, and power capabilities.

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​LONG SHOT

​A long shot (LS) is used to stress the environment of a scene.

84

​LOWER THIRDS

​A text concept in which text appears in the lower third of a video frame.

85

​LUMETRI COLOR PANEL

​A panel that assists with basic and advanced color adjustments to a video clip.

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​MARKER

​A spot in a video where notes are made with the intention of future action to be taken on a video.

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​MASKING

The process of getting a background from one video track to show through to another video track.

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MATCH CUT

​A cut that uses elements of one scene to transition to the next scene.

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​MATCHING SHOTS

​A series of two or more shots in which one shot is cut to another in a way that the multiple shots still look like a single shot.

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​MATTE

​An image that can be used as a background for one or more video clips.

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​MEDIA CACHE

​A setting that, when enabled, allows for caching files with the goal of easing playback.

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​MEDIUM CLOSE-UP

​A medium close-up (MCU) shot is a type of shot used when one needs to get fairly close to the object in focus.

93

​MEDIUM SHOT

​A medium shot (MS) is a shot in which equal parts are focused on an object and a background.

94

​METADATA

​Data properties used for files. Examples include name, film date, camera used, author, frame rate, and aspect ratio, among others.

95

​MODEL RELEASE

​A signed waiver allowing a person's likeness to be used within a project.

96

​.MOV

​A common file format for completed video, commonly found on Mac OS.

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​.MP4

​A common file format for completed video.

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​NARRATION

​A voice used in a video but from someone who is not usually seen in the video.

99

​NESTING

​The act of placing a sequence inside of another sequence.

100

​NoDevris

​A Creative Commons license that states a work can be used but cannot be altered.

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NON-COMMERCIAL USE

​A not-for-profit use of a work.

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​NORMALIZE

​A process used to even out the overall volume within an audio clip.

103

​OPACITY

​The setting of visibility for a video clip. Any background tracks will show through a clip that does not have its opacity set to 100%.

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​OUT POINT

The ending point of a video clip that will actually show within a video.

105

OVER-THE-SHOULDER

​An over-the-shoulder (OTS) shot is used in conversations between two people to where the focus in mostly on the person furthest away in the shot.

106

OVERWRITING

The act of adding a video clip to a timeline and replacing, if needed, parts of future clips. The overall timing of the video is not affected.

107

​PANNING SHOT

​A shot in which a camera is locked into a position but can rotate in order to get a panoramic view of a shot.

108

​PARAGRAGH TEXT

​Text created in a specific area through using the Type tool and clicking and dragging within a frame.

109

​PATH TEXT

​Text created through typing on a prebuilt line which is often built using the Pen tool.

110

​PICTURE-IN-PICTURE

​An effect in which one video clip plays inside another video clip, often taking up a small portion of the frame in which it is playing.

111

Accessibility

A consideration for design in which a video clip is made easier for those who are vision-impaired to view it and/or for those who are hearing-impaired to use closed captions or similar means for viewing the video.

112

​PIXEL

A color dot used to display a part of an image.

113

​PLAYBACK ENGINE

​A setting that indicates whether GPU acceleration is being used to play back a video.

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​POINT-OF-VIEW

​A point of view (POV) shot is used to show a scene through the eyes of one of the persons in the scene.

115

​POINT TEXT

​Text created through using the Type tool and clicking on a frame.

116

​POSTER FRAME

​A frame within a clip that is set to display any time one views the clip while in Icon View in the Project panel.

117

POST-PRODUCTION

​The importing, editing, color correction, scoring, and distributing of a video project.

118

​PRE-PRODUCTION

​The production phase which involves developing a shot list, scripting, storyboarding, and location scouting.

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​PRODUCTION

​The setup, filming, and wrap stages of a video shoot.

120

​PROGRAM MONITOR

​The panel containing a video that is selected in the timeline and can be edited.

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​PROJECT MANAGER

​A Premiere tool used to archive a project and its contents.

122

​PROXY

​A lower-quality version of a video created for the purposes of faster editing within Premiere.

123

​PUBLIC DOMAIN

​A status of a work to where the work is free to use in any capacity. This typically happens 50 to 100 years after an author's death.

124

​RATE STRETCH TOOL

​An editing tool used to speed up or slow down a video clip.

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RAZOR TOOL

​A tool used to cut a video clip into two video clips without affecting the timing of either clip or the overall timeline.

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​RENDERING

​The act of drawing a video into a final file format, which is a format used to distribute a finished project.

127

​RESOLUTION

​The density of pixels, or dots, that display either in a video or in an image.

128

​RIPPLE EDIT TOOL

​An editing tool used to adjust the timing of video clips and, in doing so, the overall timing of a video.

129

ROLLING EDIT TOOL

​An editing tool used to adjust the timing of video clips while keeping the overall timing of a video the same.

130

​ROLLING TEXT

​Text that animates vertically on a screen.

131

​ROOM TONE

​THE VERY SUBTLE NOISE PRESENT IN JUST ABOUT EVERY ROOM.

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​RUBBER BAND

​An audio or video setting in which properties such as opacity or volume can be controlled through adding keyframes and then moving the rubber band up or down.

133

​RULE OF THIRDS

​A shot in which the focal point is on a imaginary line that cuts the screen into thirds vertically or horizontally.

134

​SAFE ZONE

​The portion of a screen in Premiere in which content contained within this portion will display properly upon publishing a project.

135

SCORING

​The process of adding composed music to a video project.

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SCRATCH DISK

​A disk drive designated as the location for temporary audio and video files while they are being worked on.

137

​SCRIPT

​A document containing dialogue used in a video shoot.

138

​SEQUENCE SHOTS

​The act of making sure all of the shots in a video project are in the correct order.

139

SHARE-ALIKE

​A Creative Commons license that stipulates that when a work is shared, it is done so with the same licensing terms as the original work.

140

​SHOT LIST

​A document containing the order, locations, and number of cameras used for each camera shot in a video.

141

SHOTGUN MICROPHONE

​A unidirectional microphone, used to capture sound from a very specific source.

142

​SHUTTER SPEED

​A setting that controls how long a camera's sensor is exposed to light.

143

​SLIDE TOOL

​An editing tool used to adjust the portion of a clip being used and, in doing so, affect the timing of the clips before and after the clip being adjusted.

144

SLIP TOOL

​An editing tool used to adjust the portion of a clip being used without affecting other clips or the overall timing of a video.

145

SOLO TRACK

​A single track that will play video or audio within a group of tracks. For example, if a clip has five audio tracks and track four is a solo track, all other audio tracks are muted.

146

SOURCE MONITOR

​The panel containing a video that can be edited with the intent of eventually adding it to a project sequence.

147

SOURCE PATCHING

​A setting that allows for precise inserts and overwrites within a sequence.

148

STORYBOARD

​A sketched visual representation of the timeline of a video.

149

​SUBTRACTIVE EDITING

​The act of editing through making cuts to video and/or audio clips. One can choose whether these cuts affect the overall timing of a video.

150

SYNC LOCK

​A setting that determines whether inserts on one track will affects other tracks in a video.

151

​TELEPHOTO LENS

​A type of camera lens used to film someone far away or magnify a subject that is close up.

152

​TIGHT SHOT

​A shot used to get a close-up focus on a subject within a scene.

153

TIME REMAPPING

​A process in which keyframes are used to speed up or slow down a video clip.

154

TITLES

​Text that appears within a video frame and used to describe the video or portion of the video it is covering.

155

TITLE-SAFE AREA

​The area of a frame in which a title will appear in full if it is placed in that area.

156

TONE

​The shading of light and dark on an object.

157

​TRACK

​An audio or video portion within a video clip.

158

​TRACKING

​The spacing among characters within a block of text.

159

​TRIPOD

​A tool used to lock a camera in place while filming footage.

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TYPOGRAPHY

​The combination of fonts, sizes, colors, and alignment for text.

161

​WHITE BALANCE

​A task in which one makes sure what is supposed to be white within a video is actually white.

162

​WIDE SHOT

​A shot used to describe a scene.

163

​WIPE

​A transition from one clip to the next in which one clip moves out while the other moves in.

164

​WORK-FOR-HIRE

​The act of work for pay.

165

​WORKFLOW

​A series of steps used to ensure proper procedures are being followed during phases of production.

166

​A collection of panels used within Premiere. Some are built-in but custom workspaces can be created.

WORKSPACE

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​WRAP

​The last step in the production phase of a video project. This step includes set takedown, equipment removal, and the releasing of people from the project.

168

​ZOOM LENS

​A TYPE OF LENS USED WHEN ONE WANTS TO MOVE THE FOCUS IN AND OUT OF AN OBJECT QUICKLY.

169

​ZOOM SHOT

​A shot to where a lens starts at one focal length and ends on a different focal length.

media

Action-Safe Area

The area of a frame in which content placed within the area will display when a project is exported or published.

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