

Premiere Pro Certification- Terminology
Presentation
•
Arts
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9th - 12th Grade
•
Hard
Andre Lawrence
Used 7+ times
FREE Resource
169 Slides • 0 Questions
1
Action-Safe Area
The area of a frame in which content placed within the area will display when a project is exported or published.
2
Additive Editing
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3
ADJUSTMENT LAYER
A layer added to a sequence of video clips with the intention of adding an effect to every clip on the sequence.
4
ADOBE MEDIA ENCODER
An app used to render video out to a specified format, quality, and often, a specific playback device.
5
ALPHA CHANNEL
A setting in which one can look at a track and determine what is being shown and hidden, as white indicates the portion of a track that is showing and black indicates the portion of a track that is hiding.
6
AMBIENT SOUND
Typical background noise when filming in a location.
7
APERATURE
The size of an opening of a camera lens through which light passes.
8
Aspect Ratio
The ratio of vertical to horizontal pixels within a video. For example, a video shot at 1280 x 720 will have an aspect ratio of 4:3.
9
ASSEMBLY CUT
A type of cut in which a sequence of clips is placed in the correct order but the timing of the clips is still to be determined.
10
ATTRIBUTION
The act of crediting an original author for the use of an author's work.
11
AUDIO GAIN
A feature used to adjust the overall volume of an audio clip and/or normalize peaks within the audio clip.
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AUDIO MIXING
The combining and editing of audio tracks within a timeline.
13
AUDIO SAMPLING RATE
The amount of audio samples for an analog signal per second; usually measured in kilohertz.
14
AUTO TONE
A process which performs automatic color grading on a video clip.
15
AUTOMATING TO SEQUENCE
A task in which videos are selected and then added according to a sorted setting, such as the order in which they were selected.
16
AUTO-SAVE
A setting in which a Premiere project can be set to be saved on an interval. Through this setting, one can also control the number of previous copies of a file to keep.
17
BATCH-PROCESSING
The act of rendering multiple video files at once.
18
BIT-DEPTH
The amount of color information available per pixel within an image.
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Broadcast-Safe Color
A color that will display accurately on most screens.
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Footage used to supplement a video; often used to replace footage considered unusable within the timeline of a video.
B-ROLL FOOTAGE
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CLIPPING
Audio distortion that happens when an amplifier is pushed past its limit.
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CLOSE-UP
A close-up (CU) is a type of shot used to get the focus on a single object.
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CLOSING SHOT
Also known as a "HERO SHOT," a shot taken at the end of a scene.
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CODEC
An encoder or decoder used to encode, decode, and possibly encrypt data as it transmits from a source to a destination.
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The fixing of colors, tones, hues, and saturation within a video project.
COLOR CORRECTION
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COLOR GRADING
The process of changing a visual tone for an image or video clip.
27
COMMERCIAL USE
A For-Profit use of a work.
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COMPOSTING
The combining of footage from multiple tracks.
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CONSOLIDATE & TRANSCODE
An archiving method that saves clips in a different format than that of their originals.
30
CONTRAST
The differences between colors and other settings within an overall design.
31
A status of a work that protects the work from use without obtaining permission from the original author of the work.
COPYRIGHT
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COVERAGE SHOT
A type of scene in which shots are taken from different distances and positions to better capture what is going on in a scene.
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CRAWLING TEXT
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Creative Commons
A type of license which gives others permissions to share, use, or add to a created work.
35
CROPPING
The act of trimming the edges of a picture or video to remove what is not needed.
36
CROSSCUTS
Editing cuts that switches back and forth between scenes.
37
Cut on Action
A cut made from one shot to another view that matches the first shot's action.
38
Cutaway
A shot used to maintain continuity in a scene and/or cover up unusable portions of a main shot while editing a video.
39
Cut-Off Points
Points in a video in which an abrupt transition is made from one shot to another.
40
Cuts-Only Edit
A type of edit in which cuts are made but no transitions are added.
41
CHANNEL REMAPPING
The process of changing a relationship between audio and its media source. For example, one could remap which sounds go into which speakers.
42
CHROMA KEY
A color used as part or all of a background that can be replaced easily with footage from another video.
43
Depth of Field
The distance between the nearest and furthest objects in focus for a camera.
44
Derivative Work
A work that contains copyright-protected elements of an original work.
45
DISSOLVE
An effect in which one clip fades out while the next clip fades in.
46
DOLLY
A cart, often used on tracks, used to move a camera with a person or object during a shot.
47
Dynamic Linking
A type of linking to where changes made to an original file are reflected to the file when it is inside of a Premiere project.
48
Essential Graphics
A panel with pre-built text and graphics that can be added to a video clip.
49
Establishing Shot
A shot (often wide) taken at the beginning of a scene.
50
Exporting
The process of taking a Premiere project and publishing it to a usable format, such as MP4 or MOV.
51
Extracting
The act of deleting video and shifting the remaining timeline left to cover the gap left through the deletion.
52
Extreme Close-Up
An extreme close-up (ECU) is a type of shot used when one needs to get really close to the object in focus.
53
Extreme Long Shot
An extreme long shot (ELS) is used to stress the environment of a scene without a specified subject being visible in the shot.
54
FADE
An effect which has a clip gradually appear or disappear as it enters or exits a frame.
55
FAIR DEALING
The international term for "Fair Use."
56
FAIR USE
The use of a work in such a way that it does not harm, in a financial sense, the author of the original work.
57
Field of View
The area captured on a camera.
58
Fixed Lens
A type of camera lens used when there is no desire for any zooming in or out of an object.
59
FOLEY SOUND
The reproduction of sound effects used within a video project.
60
Following the Action
A shot in which a camera, often on a dolly, is following a main subject throughout a scene.
61
FRAME RATE
The number of frames per second within a video
62
FREEZE FRAME
A frame within a video clip that is set to display for the remainder of the clip.
63
H.264
A common video format used for MP4 files and often played on websites such as YouTube and other media websites.
64
HEAD ROOM
The distance between the top of a subject's head and the top of a frame.
65
IMPORTING
The process of pulling raw video into a video project.
66
IN POINT
The starting point of a video clip that will actually show within a video.
67
INSERTING
The act of adding a video clip to a timeline and moving anything after the clip further in the timeline.
68
INTELLECTUAL PROPERTY
A monopoly of works assigned to creators of said works.
69
INTERPOLATION
A setting which controls how movements behave within a clip. Two examples of this are linear (straight) movements and Bezier (curved) movements.
70
INTERPRET FOOTAGE
A method of modifying a clip's properties.
71
ISO
The International Organization of Standardization (ISO) measures the sensitivity of an image sensor in relation to light. The lower the number, the finer the grain.
72
J-CUT
A cut that sets a video clip's audio portion to start before the video clip itself starts to play.
73
KERNING
The space between two characters of text.
74
A frame in which the opacity, position, scale, or other object property can be changed.
KEYFRAME
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L-CUT
A cut that extends an audio clip from a preceding video clip to a subsequent video clip.
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LEADING
The vertical spacing between two lines of text.
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LEADING IN AND LEADING OUT
The act of shooting a scene in a way in which editors have plenty of room to cut from the beginning or ending of the raw footage.
78
LETTERBOX
The act of fitting a video shot at a different aspect ratio from that of one a project is using. This often leaves black lines either above or below a video or along the sides of a video.
79
LEVELS
The amount of volume for audio within a video clip.
80
LIFTING
The act of deleting video and leaving an empty space where the video once resided.
81
LOCATION RELEASE
A signed waiver to where a location can be filmed and used within a project.
82
LOCATION SCOUTING
The act of going to each location of a shoot to look over factors for the shoot, such as parking, availability, and power capabilities.
83
LONG SHOT
A long shot (LS) is used to stress the environment of a scene.
84
LOWER THIRDS
A text concept in which text appears in the lower third of a video frame.
85
LUMETRI COLOR PANEL
A panel that assists with basic and advanced color adjustments to a video clip.
86
MARKER
A spot in a video where notes are made with the intention of future action to be taken on a video.
87
MASKING
The process of getting a background from one video track to show through to another video track.
88
MATCH CUT
A cut that uses elements of one scene to transition to the next scene.
89
MATCHING SHOTS
A series of two or more shots in which one shot is cut to another in a way that the multiple shots still look like a single shot.
90
MATTE
An image that can be used as a background for one or more video clips.
91
MEDIA CACHE
A setting that, when enabled, allows for caching files with the goal of easing playback.
92
MEDIUM CLOSE-UP
A medium close-up (MCU) shot is a type of shot used when one needs to get fairly close to the object in focus.
93
MEDIUM SHOT
A medium shot (MS) is a shot in which equal parts are focused on an object and a background.
94
METADATA
Data properties used for files. Examples include name, film date, camera used, author, frame rate, and aspect ratio, among others.
95
MODEL RELEASE
A signed waiver allowing a person's likeness to be used within a project.
96
.MOV
A common file format for completed video, commonly found on Mac OS.
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.MP4
A common file format for completed video.
98
NARRATION
A voice used in a video but from someone who is not usually seen in the video.
99
NESTING
The act of placing a sequence inside of another sequence.
100
NoDevris
A Creative Commons license that states a work can be used but cannot be altered.
101
NON-COMMERCIAL USE
A not-for-profit use of a work.
102
NORMALIZE
A process used to even out the overall volume within an audio clip.
103
OPACITY
The setting of visibility for a video clip. Any background tracks will show through a clip that does not have its opacity set to 100%.
104
OUT POINT
The ending point of a video clip that will actually show within a video.
105
OVER-THE-SHOULDER
An over-the-shoulder (OTS) shot is used in conversations between two people to where the focus in mostly on the person furthest away in the shot.
106
OVERWRITING
The act of adding a video clip to a timeline and replacing, if needed, parts of future clips. The overall timing of the video is not affected.
107
PANNING SHOT
A shot in which a camera is locked into a position but can rotate in order to get a panoramic view of a shot.
108
PARAGRAGH TEXT
Text created in a specific area through using the Type tool and clicking and dragging within a frame.
109
PATH TEXT
Text created through typing on a prebuilt line which is often built using the Pen tool.
110
PICTURE-IN-PICTURE
An effect in which one video clip plays inside another video clip, often taking up a small portion of the frame in which it is playing.
111
Accessibility
A consideration for design in which a video clip is made easier for those who are vision-impaired to view it and/or for those who are hearing-impaired to use closed captions or similar means for viewing the video.
112
PIXEL
A color dot used to display a part of an image.
113
PLAYBACK ENGINE
A setting that indicates whether GPU acceleration is being used to play back a video.
114
POINT-OF-VIEW
A point of view (POV) shot is used to show a scene through the eyes of one of the persons in the scene.
115
POINT TEXT
Text created through using the Type tool and clicking on a frame.
116
POSTER FRAME
A frame within a clip that is set to display any time one views the clip while in Icon View in the Project panel.
117
POST-PRODUCTION
The importing, editing, color correction, scoring, and distributing of a video project.
118
PRE-PRODUCTION
The production phase which involves developing a shot list, scripting, storyboarding, and location scouting.
119
PRODUCTION
The setup, filming, and wrap stages of a video shoot.
120
PROGRAM MONITOR
The panel containing a video that is selected in the timeline and can be edited.
121
PROJECT MANAGER
A Premiere tool used to archive a project and its contents.
122
PROXY
A lower-quality version of a video created for the purposes of faster editing within Premiere.
123
PUBLIC DOMAIN
A status of a work to where the work is free to use in any capacity. This typically happens 50 to 100 years after an author's death.
124
RATE STRETCH TOOL
An editing tool used to speed up or slow down a video clip.
125
RAZOR TOOL
A tool used to cut a video clip into two video clips without affecting the timing of either clip or the overall timeline.
126
RENDERING
The act of drawing a video into a final file format, which is a format used to distribute a finished project.
127
RESOLUTION
The density of pixels, or dots, that display either in a video or in an image.
128
RIPPLE EDIT TOOL
An editing tool used to adjust the timing of video clips and, in doing so, the overall timing of a video.
129
ROLLING EDIT TOOL
An editing tool used to adjust the timing of video clips while keeping the overall timing of a video the same.
130
ROLLING TEXT
Text that animates vertically on a screen.
131
ROOM TONE
THE VERY SUBTLE NOISE PRESENT IN JUST ABOUT EVERY ROOM.
132
RUBBER BAND
An audio or video setting in which properties such as opacity or volume can be controlled through adding keyframes and then moving the rubber band up or down.
133
RULE OF THIRDS
A shot in which the focal point is on a imaginary line that cuts the screen into thirds vertically or horizontally.
134
SAFE ZONE
The portion of a screen in Premiere in which content contained within this portion will display properly upon publishing a project.
135
SCORING
The process of adding composed music to a video project.
136
SCRATCH DISK
A disk drive designated as the location for temporary audio and video files while they are being worked on.
137
SCRIPT
A document containing dialogue used in a video shoot.
138
SEQUENCE SHOTS
The act of making sure all of the shots in a video project are in the correct order.
139
SHARE-ALIKE
A Creative Commons license that stipulates that when a work is shared, it is done so with the same licensing terms as the original work.
140
SHOT LIST
A document containing the order, locations, and number of cameras used for each camera shot in a video.
141
SHOTGUN MICROPHONE
A unidirectional microphone, used to capture sound from a very specific source.
142
SHUTTER SPEED
A setting that controls how long a camera's sensor is exposed to light.
143
SLIDE TOOL
An editing tool used to adjust the portion of a clip being used and, in doing so, affect the timing of the clips before and after the clip being adjusted.
144
SLIP TOOL
An editing tool used to adjust the portion of a clip being used without affecting other clips or the overall timing of a video.
145
SOLO TRACK
A single track that will play video or audio within a group of tracks. For example, if a clip has five audio tracks and track four is a solo track, all other audio tracks are muted.
146
SOURCE MONITOR
The panel containing a video that can be edited with the intent of eventually adding it to a project sequence.
147
SOURCE PATCHING
A setting that allows for precise inserts and overwrites within a sequence.
148
STORYBOARD
A sketched visual representation of the timeline of a video.
149
SUBTRACTIVE EDITING
The act of editing through making cuts to video and/or audio clips. One can choose whether these cuts affect the overall timing of a video.
150
SYNC LOCK
A setting that determines whether inserts on one track will affects other tracks in a video.
151
TELEPHOTO LENS
A type of camera lens used to film someone far away or magnify a subject that is close up.
152
TIGHT SHOT
A shot used to get a close-up focus on a subject within a scene.
153
TIME REMAPPING
A process in which keyframes are used to speed up or slow down a video clip.
154
TITLES
Text that appears within a video frame and used to describe the video or portion of the video it is covering.
155
TITLE-SAFE AREA
The area of a frame in which a title will appear in full if it is placed in that area.
156
TONE
The shading of light and dark on an object.
157
TRACK
An audio or video portion within a video clip.
158
TRACKING
The spacing among characters within a block of text.
159
TRIPOD
A tool used to lock a camera in place while filming footage.
160
TYPOGRAPHY
The combination of fonts, sizes, colors, and alignment for text.
161
WHITE BALANCE
A task in which one makes sure what is supposed to be white within a video is actually white.
162
WIDE SHOT
A shot used to describe a scene.
163
WIPE
A transition from one clip to the next in which one clip moves out while the other moves in.
164
WORK-FOR-HIRE
The act of work for pay.
165
WORKFLOW
A series of steps used to ensure proper procedures are being followed during phases of production.
166
A collection of panels used within Premiere. Some are built-in but custom workspaces can be created.
WORKSPACE
167
WRAP
The last step in the production phase of a video project. This step includes set takedown, equipment removal, and the releasing of people from the project.
168
ZOOM LENS
A TYPE OF LENS USED WHEN ONE WANTS TO MOVE THE FOCUS IN AND OUT OF AN OBJECT QUICKLY.
169
ZOOM SHOT
A shot to where a lens starts at one focal length and ends on a different focal length.
Action-Safe Area
The area of a frame in which content placed within the area will display when a project is exported or published.
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