
The Cycling Problem -and- Crosses & Ticks
Presentation
•
Philosophy
•
9th - 12th Grade
•
Practice Problem
•
Easy
Jacob Kolosey
Used 1+ times
FREE Resource
8 Slides • 2 Questions
1
The Cycling Problem
-and-
Crosses & Ticks
2
The Cycling Problem [6]
In a cycling time trial, cyclists cycle 60 km along the straight road between Linfield and Morton. The first cyclist leaves the starting point at 12:00, the second at 12:04, the third at 12:08, and so on at 4-minute intervals. The cyclist with the quickest overall time is the winner.
Each cyclist cycles at his constant speed throughout the trial.
The 1 cyclist cycles at 15km/h. The 2nd cyclist gains 100 metres on the 1st cyclist during every two minutes.
3
(a) (i) At what time is the 2nd cyclist level with the 1st cyclist? [2]
At 12:04, 1st cyclist has cycled 1000 m [1]
2nd gains 1000 m in 20 mins, so level at 12:24
~
SC: 1 mark for final answer of 12:20 (starts counting at 12:00)
4
(a) (ii) How far from the starting point are the first two cyclists when they are level? [1]
1st has cycled for 24 mins at 15 km/h,
so distance = 24/60 x 15 = 6 km
5
(b) What was the constant speed of the 16th cyclist? [3]
2nd cyclist cycles 6 km in 20 mins so he cycles 60 km in 200 mins oe [1]
Finishes at 15:24
16th cyclist leaves at 13:00, so total time is 2 h 24 mins [1]
Speed is 60/2.4 = 25 km / h
~
SC: 2 marks for final answer of 25.7… (starts counting at 12:00/13:04)
The 16th cyclist finishes the course at exactly the same time as the 2nd cyclist.
6
Crosses & Ticks [3]
In a two-player game, players take it in turns, moving left to right, to write either a tick (✔) or a cross (x) in each of the 8 boxes below. Players are not allowed to miss a go.
The rules are:
two ticks in consecutive boxes must be followed by a cross
two crosses in consecutive boxes must be followed by a tick
Player 1 begins, and wins the game if they succeed in forcing Player 2 to place a cross in the 8th box. Otherwise, Player 2 wins.
7
(a) State a valid sequence of ticks and crosses that leads to Player 2 winning. [1]
Any sequence of 8 beginning with C (X) and ending in T (✔) with no run of longer than 2, for example:
CCTTCCTT, CTTCCTCT, CTCTCTCT, etc...
Player 1 begins with a cross.
8
(b) If Player 2's first move is a tick, explain how Player 1 can be certain to win. [2]
2 marks for a version of 'Player 1 continues with T, C, T'
OR for the sequence (C)TTCCTTC
~
1 mark for a version of 'Player 1 continues with T, C'
9
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The Cycling Problem
-and-
Crosses & Ticks
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