

L1 - L3
Presentation
•
Education
•
11th Grade
•
Practice Problem
•
Hard
Sophia Parreño
FREE Resource
33 Slides • 1 Question
1
1
How dependent have we become on technology?
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Multiple Select
How often do you use your mobile device / personal computer?
More than 10 hours
8 - 10 hours
5 - 7 hours
4 hours below
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What is Information and Communications Technology?
▰ the current state of ICT technologies (i.e., Web 2.0, 3.0,
convergent technologies, social, mobile, and assistive media)
▰ online systems, functions, and platforms
2
Topic 1:
4
At the end of this lesson, student should be
able to:
▰ compare and contrast the nuances of varied online platforms, sites and content to best achieve specific class objectives or address situational challenges
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5
The Current State
of ICT Technologies
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6
What is Information and Communications Technology?
▰ It deals with the use of different communication technologies such as mobile phones, telephone, Internet to locate, save, send and edit information
▰ Is a study of computers as data processing tools. It introduces students to the fundamental of using computer systems in an internet environment.
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7
Web 1.0
• It is a term coined to differentiate
the first stage of the World Wide
Web (www) in comparison with
the present stage of the internet
technology.
• Webpages were static and were
called read only web.
• The early web allows users to
search for information and read
it and user interaction or content
generation is very little.
8
Web 2.0
•It is describe as the “read-write”
web which allows users to
contribute content and interact with
other web users.
•Internet technology became more
and more interactive and became
more available for everyone.
•The users can now interact,
contribute, and create their own
internet space and content
(Explosion of Information & Social
Media).
9
Features of Web 2.0
The key features of Web 2.0 include:
▰ 1. Folksonomy- allows users to categorize
and classify/ arrange information using
freely chosen keywords (e.g., tagging). Use
tags that start with the pound sign (#). This
is also referred to as hashtag.
10
▰ 2. Rich User Experience- content is dynamic
and is responsive to user’s input.
▰ 3. User Participation- the owner of the
website is not the only one who is able to
put content.
Others are able to place a content of their
own by means of comments, reviews, and
evaluation.
11
▰ 4. Long Tail- this is synonymous to
subscribing to a data plan that charges you
for the amount of time you spent in the
internet.
▰ 5. Software as a Service- users will subscribe
to a software only when needed rather than
purchasing them.
▰ 6. Mass Participation- Diverse information
sharing through universal web access.
12
Web 3.0
• It is describe as the “read-write-
execute” web.
• It is referred to as the semantic
web or data driven web content
and response.
• The context of the search of the
user is processed by a
programming language to help
the user by presenting options of
what the person is interested in.
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TRENDS IN ICT
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1. Convergent Technology
•It is an evolution of technological
developments that merge into a new
system bringing together different
types of applications and media.
•Examples of convergent
technologies are smartphones and
tablet computers, which combine
the functionality of a telephone, a
camera, a music player, and a
digital personal assistant into one
device.
15
2. Social Media
It is a collection of internet-based
communication tools and computer
assisted channels dedicated to
allow users to interact,
communicate, and share
information in a virtual community
and network.
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6 TYPES OF SOCIAL MEDIA
a. Social Networks- these are sites that allow
you to connect with other people with the
same interests or background. Examples
Facebook and Google+.
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b. Bookmarking Sites- these are sites that allow
you to store and manage links to various
websites and resources. Most of these sites
allow you to create a tag that allow you and
others to easily search or share them.
Example is Pinterest, StumbleUpon
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c. Social News- these are sites that allow users
to post their own news items or links to
other news sources. The users can also
comment on the post and comments may
also be ranked. Ex. Reddit & Digg
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d. Media Sharing- these are sites that allow you
to upload and share media content like
images, music, and video. Examples:
YouTube, and Instagram, YouTube, Flicker
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e. Microblogging- these are sites that focus on
short updates from the user. Those
subscribed to the user will be able to receive
these updates. Example is Twitter & Plurk
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f. Blog and Forums- these websites allow users
to post their content. Other users are able to
comment on the said topic. These are
several free blogging platforms like blogger,
wordpress, and tumblr
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3. Mobile Technologies
A range of handheld devices,
from mobile phones, tablets, and e-
readers to game consoles, primarily
used as personal, interactive, Internet-
enabled and user-controlled portable
platforms that allow interconnected
users to exchange personal and non
personal information (Wei, 2013).
23
MOBILE TECHNOLOGIES
a. iOS- used in apple devices such as a iphone
and ipad
b. Android- an open source operating system
developed by Google. Being system source
means several mobile phone companies use
this OS for free
c. Blackberry OS- used in blackberry devices
24
d. Windows Phone OS- a closed source and
proprietary operating system developed by
Microsoft
e. Symbian- the original smartphones OS; used
by Nokia devices.
f. WebOS- originally used for smartphones; now
used for smart TVs
g. Windows Mobile- developed by Microsoft for
smartphones and pocket PCs
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4. Assistive Media
•It is also called assistive technology.
•It is any device, software, or equipment
that helps people work around their
challenges. (examples: text-to-speech
and word, prediction)
•Assistive Media is also a name of a
company: “the Internet's first audio
solution for persons with print
reading/access barriers. It was founded
in Ann Arbor, Michigan, in 1996
by David Erdody as a nonprofit
organization.
26
Online Systems,
Functions, and Platforms
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27
Online Platforms
These are range of services available in the internet
including marketplaces, search engines, social media,
creative content outlets, app stores, communication
services, payment systems and services.
28
Search Engines
These are programs that
searches for and identifies
items in a database that
correspond to keywords or
characters specified by the
user, used especially for
finding particular sites on
the World Wide Web.
29
Communication Service Providers
Service providers which
offers services for remote
transmission of voice,
data, texts, sound and
images.
30
Payment Systems
It is the way of making
transactions or paying for
goods and services through
an electronic medium, without
the use of checks or cash. It
is also called an electronic
payment system or online
payment system.
31
Advertising Platforms
•It is a third-party network that allows
advertisers to publish text, graphic or
animated advertisements on mobile
websites and applications.
•It provides a mechanism that
facilitates the monetization of sites
and applications through targeted
advertising channels designed to gain
revenue from the traffic of mobile
users.
32
Creative Content Outlets
1.
presentation tools
Prezi,
Zoho
Shows, MS PowerPoint
2.
photo editing tools
Adobe Photoshop, GIMP,
Pixlr
3.
video editing tools
Sony Vegas Pro, Adobe Premier Pro
4.
photo uploading and hosting tools
Imgur
, Flickr, Photobucket
5.
online collaborative tools
Google Docs, Asana, Trello
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6.
cloud computing
Dropbox, Google Drive, Microsoft One Drive
7.
audio editing and recording tool
Audacity, Adobe Audition
8.
survey and forms
Google Forms,
Typeform
, SurveyMonkey
9.
web design platforms
Wix
, Weebly, Adobe Dreamweaver
10.
web management platforms
Drupal, WordPress, Joomla
Creative Content Outlets
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References:
http://guadalupenhs.blogspot.com/2018/06/lesson-1-what-is-information-and.html
https://www.slideshare.net/MariaEloisaBlanza/online-systems-functions-and-platforms
https://instapage.com/blog/mobile-ad-platforms
https://www.techopedia.com/definition/28143/mobile-advertising-platform
1
How dependent have we become on technology?
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