

week 5
Presentation
•
Computers
•
6th - 8th Grade
•
Practice Problem
•
Hard
klaithem NEYADI
FREE Resource
17 Slides • 0 Questions
1
Programming in Kodu
G r a d e 6
W e e k 5
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
2
01
03
05
YOUR TEXT HERE
02
04
Lorem ipsum dolor sata amet,
consectetur adipiscing elit, sed
do eiusmod tempor incididunt
ut labore et dolore
YOUR TEXT HERE
Classroom Rules
We want our classroom to be a happy, fun and safe place.
05
06
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
3
Starter
Typing Club
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
https://www.typingclub.com/
4
E- safety
Use a good antivirus and
keep it updated
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
5
Wellbeing
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
6
Success Criteria
Lesson Objectives
• Analyse And Deconstruct Code To Work Out Its Purpose.
• Recognised The Difference Between Sequence, Selection And
Repetition
Student can write a description of code in my own words.
Student can use different Programming structure to Program
Kodu Game
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
7
keywords
Deconstructing
Sequence
Selection
Looping
look at existing code
and figure out what it
does or how it works
the order we want
the computer to
execute the
commands.
use conditions to
decide which
commands
to complete.
repeat a set of codes a
specific number of
times
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
8
Creating Worlds and Code
In Kodu, we use When and Do to create code that
programs an object.
Conditions
Actions
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
9
Deconstructing Code
look at existing
code and figure
out what it does
or how it works.
Can you deconstruct some
sample code and explain
what it is intended to do?
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
10
Programming Structures
Sequence
Selection
Reptation
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
11
Sequence
Commands created using sequence are completed one time in the order they
are written.
In this example of sequence, the command will move a character forward:
Scratch
Kodu
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
12
Selection
Commands created using ‘selection’ use conditions to decide which commands to complete.
This works in Kodu with ‘conditions’ and ‘actions.’
In this example of selection, the condition is: when the arrow keys are
pressed, the command completed is: move the character quickly:
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
13
• Repetition (also known as looping) is used when we need to repeat a
sequence of commands.
• In scratch, for example, the ‘forever’ loop is used.
• With Kodu, there are no tiles for repetition. Kodu automatically uses
repetition
Scratch
Kodu
Repetition
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
14
Activity
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Lesson
Activity
Plenary
Exit Card
(Self Assessment)
15
Demonstrate how to program control commands (to make the rover move)
Activity
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
16
Plenary
https://quizizz.com/admin/quiz/63597eaeb9ec3d001eb39d4b?source=
quiz_share
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
17
Exit card
Tell Me
2
Things
You have
Learned Today ..!
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
Programming in Kodu
G r a d e 6
W e e k 5
Class Welcome
Classroom Rules
Daily Routine
Wellbeing
Lesson
Objectives
Keywords
Lesson
Explanation
Main
Activity
Plenary
Exit Card
(Self Assessment)
Show answer
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