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week 5

week 5

Assessment

Presentation

Computers

6th - 8th Grade

Practice Problem

Hard

Created by

klaithem NEYADI

FREE Resource

17 Slides • 0 Questions

1

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Programming in Kodu

G r a d e 6

W e e k 5

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

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01

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YOUR TEXT HERE

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Lorem ipsum dolor sata amet,

consectetur adipiscing elit, sed

do eiusmod tempor incididunt

ut labore et dolore

YOUR TEXT HERE

Classroom Rules

We want our classroom to be a happy, fun and safe place.

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06

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

3

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Starter

Typing Club

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

https://www.typingclub.com/

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E- safety

Use a good antivirus and
keep it updated

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

5

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Wellbeing

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

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Success Criteria

Lesson Objectives

Analyse And Deconstruct Code To Work Out Its Purpose.​

Recognised The Difference Between Sequence, Selection And
Repetition ​

Student can write a description of code in my own words.

Student can use different Programming structure to Program
Kodu Game

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

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keywords

Deconstructing

Sequence

Selection

Looping

look at existing code
and figure out what it
does or how it works

the order we want
the computer to
execute the
commands.

use conditions to
decide which
commands
to complete.

repeat a set of codes a
specific number of
times

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

8

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Creating Worlds and Code

In Kodu, we use When and Do to create code that
programs an object.

Conditions
Actions

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

9

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Deconstructing Code

look at existing
code and figure
out what it does
or how it works.

Can you deconstruct some
sample code and explain
what it is intended to do?

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

10

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Programming Structures

Sequence

Selection

Reptation

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

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Sequence

Commands created using sequence are completed one time in the order they
are written.

In this example of sequence, the command will move a character forward:

Scratch

Kodu

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

12

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Selection

Commands created using ‘selection’ use conditions to decide which commands to complete.
This works in Kodu with ‘conditions’ and ‘actions.’

In this example of selection, the condition is: when the arrow keys are
pressed, the command completed is: move the character quickly:

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

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Repetition (also known as looping) is used when we need to repeat a
sequence of commands.

In scratch, for example, the ‘forever’ loop is used.

With Kodu, there are no tiles for repetition. Kodu automatically uses
repetition

Scratch

Kodu

Repetition

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

14

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Activity

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Lesson
Activity

Plenary

Exit Card
(Self Assessment)

15

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Demonstrate how to program control commands (to make the rover move)

Activity

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

16

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Plenary

https://quizizz.com/admin/quiz/63597eaeb9ec3d001eb39d4b?source=
quiz_share

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

17

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Exit card

Tell Me

2

Things

You have

Learned Today ..!

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

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Programming in Kodu

G r a d e 6

W e e k 5

Class Welcome

Classroom Rules

Daily Routine

Wellbeing

Lesson
Objectives

Keywords

Lesson
Explanation

Main
Activity

Plenary

Exit Card
(Self Assessment)

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