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chap 10

chap 10

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Computers

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Sue Ismail

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Designing the User Interface : Strategies
for Effective Human-Computer Interaction

Sixth Edition

Chapter 10

Devices

Copyright © 2017 Pearson Education, Inc. All Rights Reserved

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Devices

Topics

1. Introduction

2. Keyboards and Keypads

3. Pointing Devices

4. Displays

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Introduction

Input and output devices represent the physical medium through

which users operate computers

Only two decades ago, the standard computer platform was the

desktop or laptop personal computer equipped with a screen, a
mouse, and a keyboard

Mobile devices have revolutionized the face of computing

Many people do not realize that their ever-present smartphones,

tablets, or portable MP3 players are, indeed, powerful computers

The explosion of new and exciting computing technology has

increased the importance of interaction design so as to
accommodate such a wide diversity of input and output modalities

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Device example

Indian IT minister Kapil Sibal announcing the Aakash, a $35 tablet for the Indian market

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Another device example

The Owlet wearable baby monitor that continuously tracks a baby’s

heart rate and oxygen saturation using a so-called “smart sock” (left)
and wirelessly sends the information to a base station (center)

The base station is in contact with the internet, and uploads data that

parents can access using their smartphone (right)

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Keyboards and keypads

An Apple Macbook Air laptop with a QWERTY keyboard (left) showing the

inverted T movement keys at the bottom right and function keys across the
top

A multi-touch trackpad supports pointing

On the right, a detail photograph of a Lenovo laptop keyboard shows a

pointing stick (also called a trackpoint) mounted between the G and H keys
on the keyboard

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Accessible “keyboard”

orbiTouch Keyless Keyboard with integrated mouse functionality

The orbiTouch requires no finger or wrist motion to operate, yet

supports high-performance typing and pointing

(http://orbitouch.org/)

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Pointing tasks and control

Select - Choosing from a set of items.

Position - Choosing a point in a one-, two-, three-, or

higher-dimensional space

Orient - Choose a direction in a two-, three-, or higher-

dimensional space.

Path - Define a series of positioning and orientation

operations

Quantify - Specify a numeric value

Gesture - Perform an action by executing a predefined

motion

Text - Enter, move, and edit text in two-dimensional

space

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Pointing devices

http://www.logitech.com/

http://www.apple.com/

http://www.leapmotion.com/

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Characteristics of displays

Physical dimensions (usually the diagonal dimension

and depth)

Resolution (the number of pixels available)

Number of available colors and color correctness

Luminance, contrast, and glare

Power consumption

Refresh rates (sufficient to allow animation and

video)

Cost

Reliability

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Display example (1 of 5)

The seventh-generation Amazon Kindle Voyage book reader (http://www.amazon.com/)
is a six-inch grayscale display with a 330 pixels per inch resolution

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Another Display example (2 of 5)

Users discussing and pointing at details on the Stony Brook University Reality Deck
(Papadopoulos et al., 2014), an immersive giga-pixel display consisting of 416 thin-
bezel LCD displays and powered by 18 graphics workstations connected using a high-
speed network (https://labs.cs.sunysb.edu/labs/vislab/reality-deck-home/)

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Another Display example (3 of 5)

Two users collaboratively control a lens on a gigapixel image of Paris, France using a
tablet touchscreen as well as an interactive cursor (Chapuis et al., 2014)

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Another Display example (4 of 5)

Two people collaborating on a real estate task using a tabletop display and mobile
table

The tabletop serves as a shared and public display where changes affect all
collaborators, whereas the tablet is perceived as a private display that allows users to
work independently (McGrath et al., 2012)

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Another Display example (5 of 5)

The Apple Watch on the left supports both fitness as well as personal information
management applications, such as email, calendar, and electronic payment

The Fitbit Surge smartwatch on the right is designed mainly for personal fitness
applications, and contains a step counter, heart rate monitor, and GPS

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Responsive Design

The monitor layout on the left is automatically adapted to the smaller display space of a
tablet (middle) and a smartphone (right). Also see Chapter 8.

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Deformable and shape-changing display
examples

The left image shows a physical bar chart visualization displaying complex

data (Jansen et al., 2013)

The middle shows the tilt display that consists of multiple small displays

mounted on actuators (Alexander et al., 2012)

On the right is the PaperPhone, a flexible smartphone prototype that

supports bending interaction (Lahey et al., 2011)

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DISCUSSION

Explain the difference between direct-
control and indirect-control pointing
devices. Name a task when the one type is a
more appropriate device than the other.

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Copyright

media

Designing the User Interface : Strategies
for Effective Human-Computer Interaction

Sixth Edition

Chapter 10

Devices

Copyright © 2017 Pearson Education, Inc. All Rights Reserved

Slides in this presentation
contains hyperlinks. JAWS
users should be able to get
the list of links by using
INSERT+F7

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