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Gamification- prueba 1

Gamification- prueba 1

Assessment

Presentation

English

University

Practice Problem

Hard

Created by

Edwin Moreno

FREE Resource

23 Slides • 15 Questions

1

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Open Ended

Have you ever used a game in class? Yes/no. Mention which one.

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Audio Response

Question image

Are you a digital native or immigrant? explain

audio
Open Audio Recorder

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Multiple Choice

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This generation comprises an old crew of people between 7 and 22 years

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Generation Z

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Milennials

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Generation X

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Silent generation

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Drag and Drop

are people that have grown up in the information age
Drag these tiles and drop them in the correct blank above
Digital Native
Digital immigrant

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Drag and Drop

Typically, focus on one task at time
Drag these tiles and drop them in the correct blank above
Digital immigrants
Digital Natives

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Categorize

Options (4)

between 27-38

between 74-91

between 7-22

between 39- 54

Organize these options into the right categories

Millenials
Generation x
Generation Z
Silent generation

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Audio Response

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What is gamification

audio
Open Audio Recorder

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Word Cloud

Mention one benefit of using games in classes

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Multiple Choice

What game elements can I use in a class?

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Points

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Games

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Videos

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Audios

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Labelling

Match the game elements

Drag labels to their correct position on the image

Insignia

Mark

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Video Response

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Explain what is challenges between users

video
Open Video Recorder

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Audio Response

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Ask to classmates what is their favorite game element

audio
Open Audio Recorder

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Word Cloud

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a prize or other mark of
recognition given in honor of an
achievement:

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Word Cloud

Question image

Contest in which two or more
people are engaged where
typically only one or a few
participants will win, and others
will not.

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Open Ended

What is a benefit of gamification?

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38

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