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Elements of Gamification

Elements of Gamification

Assessment

Presentation

Mathematics

6th - 8th Grade

Practice Problem

Hard

CCSS
6.NS.B.3

Standards-aligned

Created by

Charlie Bloomfield

FREE Resource

6 Slides • 3 Questions

1

media

Elements of Gamification

2

Draw

Reflect on what you have learned so far about gamification. Draw a picture that represents gamification.

3

Gamification:

Examples of Gamification:
-Duolingo
-Khan Academy
-Turning your kids weekly chores into an adventure where levels can be met and badges are earned.
-Points instead of grades.

Remember gamification seeks to bring game elements to non-gaming situations. Yes this may look like playing games. However on a deeper level this means using a game like structure to make learning or every day tasks more engaging.

4

Elements of Gamification in the Classroom

​Traditional Classroom

​Gamified Classroom

​Objectives or learning targets

​Missions

​Grades

​Badges, points, achievements

​Assessments

​Level up opportunities

Classroom management ​

​Rules of the game

​Lessons

​Levels, narrative adventures

​Teachers paced

​Student paced

​Lecture based

​Collaborative and independent

​Leaderboards

​Feedback

5

Drag and Drop

Which elements are elements of a gamified classroom?​ ​ ​
Drag these tiles and drop them in the correct blank above
Missions
Badges, Points, & Achievements
Leaderboard
Rules of the Game
Student Paced
Teacher Paced
Assessments
Lecture Based
Grades

6

Motivation is Key

Gamification seeks to create a more engaging classroom by increasing student motivation. This aspect of gamification is one that has many differing opinions. Many argue that gamification can be too focused on extrinsic motivators and can leave students only motivated by rewards. "Studies have shown that tangible rewards significantly undermine intrinsic motivation" (Dahlstrøm, 2017). Others argue that gamification drives intrinsic motivation by making the learning experience deeper and more meaningful. This means how we incorporate gamification is important. It can't just be about the reward but needs to be about the journey to get there.

7

Enjoy this Ted Talk from Joe Houde as he dives further into the topic of motivation in gamification. Notice how his focus is on how rewards are only a part of the equation. The process, storyline, and social interaction that students experience is key to effectively motivating your students or your target audience.

8

Multiple Select

What are the three motivators that Houde focused on?

1

Score

2

Grades

3

Social

4

Story

5

Lectures

9

media

Elements of Gamification

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