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Gamification Resources

Gamification Resources

Assessment

Presentation

Mathematics

6th - 8th Grade

Practice Problem

Hard

CCSS
6.NS.B.3, RI.6.7, L.6.6

+8

Standards-aligned

Created by

Charlie Bloomfield

FREE Resource

10 Slides • 6 Questions

1

Gamification Resources

media

In this module you will learn about different resources that can assist you when brining gamification to your classroom.

2

Just a reminder....

These are tools, they are not the means to better teaching but a tool to help us get there. Gamification is not simply playing games but brining gamining elements to the classroom experience. Many of these resources are engaging, fun, and bring learning to life, but they must be thoughtfully used and integrated into the classroom. When games become the center of the learning then gamification has become game based learning.

3

Open Ended

Based on what you have learned so far what would you like to see in an online gamification resource? Have you used gamification resources in the past? If so what was that experience like?

4

Classroom Management

Class Dojo

Class Dojo is a wonderful tool that assists with classroom management. Students will each have their own avatar who can earn points as an individual or in a group. Teachers award points based on things like being on task, helping others, active listening, and teamwork. Avatars can level up based on points and there is a leaderboard option. Points can also be awarded to the whole class. This tool is geared towards elementary classrooms.

5

6

Poll

What is your favorite part of Class Dojo?

Points

Avatars

Parent communication

7

Class Craft

Class Craft is a great alternative to Class Dojo for middle school classrooms as students avatars will embark on adventure based on leveling up through mission provided by the teacher.

8

9

Multiple Choice

Classcraft is great tool for what age group?

1

Elementary Students

2

Middle School Students

10

Classroom Content

A world of learning possibilities come to life within Khan Academy.

Khan Academy

Engaging math game where students become a character and follow a storyline while practicing math skills.

Prodigy

11

12

Audio Response

Explain what Prodigy is in your own words

audio
Open Audio Recorder

13

media

Pear Deck is tool that brings learning and gamification together. It allows students to pave their own path while playing engaging games and learning. It gathers data and allows for collobration amongst students.

Pear Deck

14

15

Multiple Select

Which resource was your favorite?

1

Prodigy

2

Pear Deck

3

Class Craft

4

Class Dojo

5

Khan Academy

16

Multiple Choice

Which resource is focused on gamifying classroom management?

1

Class Dojo

2

Khan Academy

3

Pear Deck

4

Prodigy

Gamification Resources

media

In this module you will learn about different resources that can assist you when brining gamification to your classroom.

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