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Enhancing Engagement and Data Collection with Tech Platforms

Enhancing Engagement and Data Collection with Tech Platforms

Assessment

Presentation

Other

Professional Development

Easy

Created by

Eboni Williams

Used 3+ times

FREE Resource

28 Slides • 6 Questions

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Poll

How often do you integrate educational technology gamification platforms (e.g., Kahoot, Quizizz, Blooket, Gimkit) into your lessons?

Daily

A few times a week

Once a week

Monthly

Rarely

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Poll

Which objective most aligns with your reason for choosing the Enhancing Engagement and Data Collection with Tech Platforms session?

Understand the benefits of using technology platforms in the classroom

Compare the features, pros, and cons of Quizizz, Nearpod, and Kahoot.

Learn how to use these platforms for engagement, data collection, and remediation.

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Poll

Which reason for using tech platforms is your highest priority?

Data

Save Time

Remediation

Engagement

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Poll

What is your overall perception of Kahoot as an educational tool, considering its features and limitations?

Highly Positive: Highly positive: Kahoot is an excellent tool because it is engaging, competitive, and easy to use for group activities.

Somewhat Positive: Positive: Kahoot is great for engagement and customization, but its focus on live quizzes might not suit all teaching scenarios.

Neutral: Kahoot is good for some purposes, like icebreakers, but its lack of in-depth analytics and limited self-paced options are drawbacks.

Somewhat Negative: Negative: Kahoot’s focus on engagement over analytics and limited self-paced functionality makes it less effective for deeper learning needs.

Negative: Highly negative: Kahoot’s limitations, including its lack of comprehensive features like other tools, outweigh its benefits.

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What is your overall perception of Kahoot as an educational tool, considering its features and limitations?

Highly Positive: Highly positive: Kahoot is an excellent tool because it is engaging, competitive, and easy to use for group activities.

Somewhat Positive: Positive: Kahoot is great for engagement and customization, but its focus on live quizzes might not suit all teaching scenarios.

Neutral: Kahoot is good for some purposes, like icebreakers, but its lack of in-depth analytics and limited self-paced options are drawbacks.

Somewhat Negative: Negative: Kahoot’s focus on engagement over analytics and limited self-paced functionality makes it less effective for deeper learning needs.

Negative: Highly negative: Kahoot’s limitations, including its lack of comprehensive features like other tools, outweigh its benefits.

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Poll

What is your overall perception of Kahoot as an educational tool, considering its features and limitations?

Highly Positive: Highly positive: Kahoot is an excellent tool because it is engaging, competitive, and easy to use for group activities.

Somewhat Positive: Positive: Kahoot is great for engagement and customization, but its focus on live quizzes might not suit all teaching scenarios.

Neutral: Kahoot is good for some purposes, like icebreakers, but its lack of in-depth analytics and limited self-paced options are drawbacks.

Somewhat Negative: Negative: Kahoot’s focus on engagement over analytics and limited self-paced functionality makes it less effective for deeper learning needs.

Negative: Highly negative: Kahoot’s limitations, including its lack of comprehensive features like other tools, outweigh its benefits.

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