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Year 8 Game Design Homework 2

Year 8 Game Design Homework 2

Assessment

Presentation

•

Computers

•

7th Grade

•

Practice Problem

•

Hard

Created by

Richmond Amandu

FREE Resource

47 Slides • 8 Questions

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Open Ended

What is the psychological tactic of loss aversion, and how is it used in video games?

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Open Ended

What does "endowed progress" mean in the context of gaming psychology?

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Open Ended

What is gameplay, and why is it important in video game design?

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Open Ended

Who named the process of debugging, and what does it involve?

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Open Ended

What is the difference between maps and levels in video games?

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Multiple Choice

What is the psychological tactic of loss aversion in gaming?

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Encouraging players to win rewards

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Making players want to avoid losing

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Promoting competitive gaming

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Highlighting achievements

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Open Ended

What is the "Rubber Duck" method in debugging?

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Multiple Choice

What is endowed progress in gaming?

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Completing all levels in a game

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Feeling like you are making progress and staying committed

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Achieving the highest score in a game

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Unlocking bonus rewards

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