
R099 - Resources used to create video games
Presentation
•
Computers
•
9th Grade
•
Practice Problem
•
Easy
Andy Wilkinson
Used 1+ times
FREE Resource
9 Slides • 5 Questions
1
Hardware and Software
By Mr Wilkinson
2
•To understand different types of hardware that contribute to the creation of a digital game.
Learning Objectives
•To identify different types of software that contribute to the creation of a digital game.
•To identify the hardware and software required for a given scenario.
3
Keywords
Game Engine: Software used to develop games, providing tools for graphics, physics and scripting (Unreal, Unity)
Interface: The point where a user interacts with software or hardware, such as a games menu or controller inputs.
GPU: Hardware that processes graphics, ensuring smooth rendering and visuals in games.
Rendering: The process of generating images of visuals in a game.
4
Match
Match the key words to their definitions.
Software used to develop games.
The point where the user interacts with software or hardware.
Hardware that process graphics.
The process of generating images of visuals in games.
Game Engine
Interface
GPU
Rendering
Game Engine
Interface
GPU
Rendering
5
Hardware is the physical internal components of computer system such as: CPU, RAM and Hard drive/Solid-state drive.
Hardware and Peripherals
Peripherals are physical external devices designed to support the use of a computer system such as: keyboard, mouse, printer, speaker etc..
6
Categorize
Graphics Card
RAM
CPU
Hard Disk Drive
VR Headset
Game Controller
Motherboard
Power Supply
Mouse
Keyboard
Microphone
PC Steering Wheel
Sort them out between Hardware and Peripherals
7
Simulator vs. Emulator
Simulator → Mimics system behavior but not exact hardware/software. Used for training & testing. (e.g., flight simulators)
Emulator → Replicates both hardware & software, allowing programs to run as if on the original system. (e.g., video game emulators)
Key Difference:
Simulators imitate functionality.
Emulators fully replicate the system.
Simulator vs. Emulator
8
Categorize
Graphics Card
RAM
CPU
Hard Disk Drive
VR Headset
Game Controller
Unity
Operating System
Physics Engine
Photoshop
Unreal Engine
Audacity
Sort them out between Hardware and Software.
9
Open Ended
Find a definition of the difference between a Game Engine and a Game Editor./
10
Engine Vs Editor
A game engine is the underlying technology that powers the game.
A game editor is a tool within the engine that developers use to create and modify content.
11
Platform Test Bed
A platform test bed is an environment used to test a game on different hardware and software setups before release. It ensures the game runs smoothly across various platforms (e.g., Windows, PlayStation, Xbox, mobile devices).
Key Features of a Platform Test Bed
Hardware Testing – Checks performance on different CPUs, GPUs, and RAM setups.
Software Testing – Ensures compatibility with different operating systems and drivers.
Input Testing – Tests controllers, keyboards, and touchscreens.
Performance Metrics – Monitors frame rates, load times, and crashes.
12
Platform Test Bed
Example in Game Development
A game studio might have multiple test beds for different consoles (PS5, Xbox Series X) to check if the game runs properly before release.
Mobile games are tested on various Android and iOS devices to ensure smooth performance.
13
Match
Match the key words to their definitions.
Software used to develop games.
The point where the user interacts with software or hardware.
Hardware that process graphics.
The process of generating images of visuals in games.
Game Engine
Interface
GPU
Rendering
Game Engine
Interface
GPU
Rendering
14
Today's Task
Complete the Lesson 3 Workbook: Hardware and Software
Use the Knowledge Organiser if needed
Hardware and Software
By Mr Wilkinson
Show answer
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