
R099 Idea Generation Continued
Presentation
•
Computers
•
9th Grade
•
Practice Problem
•
Easy
Andy Wilkinson
Used 1+ times
FREE Resource
6 Slides • 3 Questions
1
Idea Generation Continued
By Mr Wilkinson
2
Last lesson we looked at:
Last Lesson
Success Criteria
Mindmaps
This lesson we will continue with those and start the moodboard.
3
Success Criteria
Key points your game idea must meet to be successful.
For example, your game must be a 2D Third person game and must be suitable for mobile and desktop platforms.
4
Open Ended
What ideas can we include on our mind map?
5
Mind Maps
A visual way to quickly explore, plan and organise game ideas.
Include key ideas like the game genre (e.g. platformer or adventure), setting, main character, enemies, objectives, level design, controls, rewards, hazards, and art style.
6
Moodboards
A collection of images, colours, and styles used to show the look and feel of a game idea. It helps you plan the visual style before making the game.
Include images, colours, characters, environments, and objects that show the style and feel of your game.
This helps set the tone and visual direction before you start creating.
7
Why do we need
Mind Maps help us quickly come up with and organise ideas.
Mood Boards show the style and look we want for our game.
Success Criteria help us know what our game needs to include to meet the brief and be successful.
We use mind maps, mood boards, and success criteria before making a game to help us plan and stay on track:
Planning like this saves time, keeps us focused, and makes sure our game is well thought-out.
8
Open Ended
Why do we need them again?
9
Open Ended
What are we doing this lesson?
Idea Generation Continued
By Mr Wilkinson
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