
Agile Methodologies (Lou)
Presentation
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Professional Development
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Professional Development
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Practice Problem
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Easy
Gonzalo C.V.
Used 1+ times
FREE Resource
11 Slides • 5 Questions
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AGILE METHODOLOGIES
By Luisa Sarmiento
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Word Cloud
'If your teaching week were a sprint, what would it look like?'
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Introduction to Agile in Education
Originally from software development.
Focus: Collaboration, adaptability, and improvement.
In education: Supports student-centered and flexible learning.
“Think of teaching like managing a project: You have goals, tasks, a timeline, and stakeholders (your students). Agile helps manage this efficiently.”
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Agile Values in Education
Original Agile Value | In Education |
Individuals and interactions over processes and tools | Focus on relationships and student voice |
Working software over comprehensive documentation | Focus on learning over paperwork |
Customer collaboration over contract negotiation | Teacher-student collaboration over rigid curricula |
Responding to change over following a plan. | Flexibility to adapt based on feedback |
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Open Ended
“Which ones resonate with your teaching?"
"Which ones feel challenging?”
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Agile Frameworks: Scrum & Kanban
Scrum in Education:
Roles:
Product Owner = Teacher (sets learning goals)
Team = Students
Scrum Master = Teacher or a student (facilitates progress)
Sprints: Short cycles of learning or project work (1–2 weeks)
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Agile Frameworks: Scrum & Kanban
Kanban in Education:
Visual board with columns: “To Do – In Progress – Done”
Helps track learning tasks or group projects (paper or digital)
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Open Ended
Build a sample Kanban board for a short activity.
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User Stories
Definition: A way to describe learning from the student’s point of view.
Structure:
“As a [student], I want [goal] so that [benefit].”
Examples:
“As a student, I want to present my project so that I can improve my public speaking.”
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Open Ended
Write 2–3 user stories based on your subject/class.
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Sprint Planning Simulation
Objective: Plan a lesson or unit as a sprint.
Steps:
Define a user story (e.g., “As a student, I want to research a country so I can create a travel blog.”)
Identify 3–5 tasks (research, write, design, present).
Set a timeline (1-week sprint).
Define “done” (clear criteria of completion).
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Retrospective
Definition: A structured reflection after a learning cycle.
Simple questions:
What went well?
What didn’t go well?
What can we improve?
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Open Ended
Using sticky notes, think about a task or project you worked with your students and answer the questions below.
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Suggested Takeaways:
Agile helps build student ownership of learning.
Tools like Kanban, sprints, and user stories promote clarity and motivation.
Start small: Try Agile with one project or unit first.
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AGILE METHODOLOGIES
By Luisa Sarmiento
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