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Untitled Presentation

Untitled Presentation

Assessment

Presentation

English

University

Practice Problem

Hard

Created by

Miss Jimenez

FREE Resource

30 Slides • 34 Questions

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Multiple Choice

How can technology be used to enhance student engagement?

1

By increasing the cost of education

2

By limiting the subjects that can be taught

3

By providing interactive and engaging learning experiences

4

By reducing the amount of class time

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4

Multiple Choice

What are competency based questions?

1

Higher Order Thinking questions

2

Non-Textbookish questions

3

Questions that are understanding and application based

4

All of the Above

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Multiple Choice

What is the concept that is adaptable to digital natives and digital immigrants learning a second language?

1

Gamification

2

Digital Literacy

3

E-Learning

4

Traditional Learning

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Multiple Select

English Language Learners benefit most from which two strategies?

1

Total Physical Response

2

Explicit Instruction

3

Modeling

4

Call and Response

9

Multiple Select

Select all that apply! Which of the following are benefits of game-based learning?

1

multitasking, communicating

2

collaborating, problem-solving

3

Deliver content Synch & async to support instruction

4

crushed egos after a loss

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Multiple Choice

What are the key differences between Digital Natives and Digital Immigrants?

1

Digital Natives are born into the digital age

2

Digital Immigrants are born after 1980s

3

Digital Natives process information slowly

4

Digital Immigrants enjoy multi-tasking

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Multiple Select

What are the age ranges for each generation listed in the chart?

1

13-28

2

29-44

3

0-12

4

45-60

5

61-79

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Multiple Choice

What are the age ranges for the Silent Generation, Baby Boomers, and Generation X?

1

80-97 years

2

61-79 years

3

45-60 years

4

All of the above

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Multiple Choice

What are the key characteristics of Millennials, Generation Z, and Generation Alpha?

1

Millennials are digital natives

2

Generation Z is the first mobile-first generation

3

Generation Alpha is the most technologically immersed generation

4

All generations grew up with social media

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Multiple Choice

What are the key differences between digital natives and digital immigrants?

1

Digital natives are older than digital immigrants

2

Digital immigrants are more tech-savvy than digital natives

3

Digital natives include millennials and generation Z

4

Digital immigrants have grown up in the information age

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Multiple Select

What are the key characteristics that differentiate Digital Immigrants from Digital Natives?

1

Adopters of the web technologies

2

Born during or after the digital age

3

Prefer to talk in person

4

Always on, attached to a phone or other device

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Multiple Select

Factor that increases intrinsic motivation

1

if they are curious about the topic

2

if it's challenging

3

if the person is the best all the time

4

if a person has a choice or control

5

if they are paid to do the work

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Multiple Choice

What are the two choices for teaching adjectives mentioned in the image?

1

Traditional way using deductive grammar

2

Using one activity that is usually a game

3

Both of the above

4

None of the above

26

Multiple Choice

Which is a method of teaching grammar in which the rules are given to the learner first, followed by examples and exercises (PPP)?

1

the direct method

2

the deductive approach

3

the inductive approach

4

the indirect method

27

Multiple Choice

Which is a method of teaching grammar in which the rules are given to the learner first, followed by examples and exercises?

1

the direct method

2

the deductive approach

3

the inductive approach

4

the indirect method

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Multiple Choice

What are the differences between traditional learning and gamification in education?

1

Traditional learning focuses on memorization

2

Gamification involves interactive websites

3

Traditional learning is more effective

4

Gamification is less engaging

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Multiple Choice

What is the main objective of using gamification?

1

To increase participation

2

To decrease motivation

3

To eliminate feedback

4

To reduce engagement

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Multiple Choice

What game elements can I use in a class?

1

Points

2

Badges

3

Leaderboards

4

Rewards

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Open Ended

How would you use the following game elements?

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Multiple Choice

What does the progress bar represent in a game?

1

Player's achievements

2

Current scores

3

Game progression

4

Challenges between users

38

Multiple Choice

What is the purpose of virtual currency in games?

1

To reward players

2

To create game economy

3

To provide challenges

4

To track progress

39

Multiple Choice

What are the main game elements represented in the table?

1

Badges

2

Levels

3

Leaderboard

4

Progress bar

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Multiple Choice

What is the purpose of giving learning badges in a classroom setting?

1

To recognize achievement

2

To encourage competition

3

To create confusion

4

To replace grades

42

Multiple Choice

In the Teacher vs. Class method, what happens when a student does not follow the rule set by the teacher?

1

The class gets a point

2

The teacher gets a point

3

No points are awarded

4

The student is penalized

43

Multiple Choice

What are the key components of class competitions as a method of gamification in the classroom?

1

Engagement of participants

2

Only one winner

3

Multiple winners

4

No rules

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Multiple Choice

What are the benefits of gamification in eLearning?

1

Increases learner engagement

2

Makes eLearning fun and interactive

3

Reduces learning time

4

Improves retention rates

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Multiple Choice

What is the purpose of the 'Study' feature in Quizlet?

1

To create new flashcards

2

To track your progress with study and game modes

3

To add new terms

4

To review material

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Multiple Choice

What is the main advantage of using flashcards according to the research?

1

They are more fun

2

They are more effective than rereading notes

3

They are easier to create

4

They are less time-consuming

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Multiple Choice

What traits do you most value in your peers?

1

Knowledge

2

Creativity

3

Hard work

4

Organization

5

Empathy

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Multiple Choice

What can be identified by analyzing participant performance in the reports?

1

Problem areas

2

Success rates

3

Class attendance

4

Question difficulty

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Multiple Choice

What type of games does Blooket offer?

1

Fun, free, educational games

2

Only math games

3

Only science games

4

Only language games

57

Multiple Choice

E-books can have games embedded within the book to help students stay engaged in the content.

1

True

2

False

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Multiple Choice

What is the purpose of the Blooket platform?

1

To create quizzes

2

To play games

3

To find question sets

4

To join live classes

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64

Poll

How confident do you feel about this topic now?

Very confident
Somewhat confident
Not confident
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