
Untitled Presentation
Presentation
•
English
•
University
•
Practice Problem
•
Hard
Miss Jimenez
FREE Resource
30 Slides • 34 Questions
1
2
Multiple Choice
How can technology be used to enhance student engagement?
By increasing the cost of education
By limiting the subjects that can be taught
By providing interactive and engaging learning experiences
By reducing the amount of class time
3
4
Multiple Choice
What are competency based questions?
Higher Order Thinking questions
Non-Textbookish questions
Questions that are understanding and application based
All of the Above
5
6
7
Multiple Choice
What is the concept that is adaptable to digital natives and digital immigrants learning a second language?
Gamification
Digital Literacy
E-Learning
Traditional Learning
8
Multiple Select
English Language Learners benefit most from which two strategies?
Total Physical Response
Explicit Instruction
Modeling
Call and Response
9
Multiple Select
Select all that apply! Which of the following are benefits of game-based learning?
multitasking, communicating
collaborating, problem-solving
Deliver content Synch & async to support instruction
crushed egos after a loss
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11
Multiple Choice
What are the key differences between Digital Natives and Digital Immigrants?
Digital Natives are born into the digital age
Digital Immigrants are born after 1980s
Digital Natives process information slowly
Digital Immigrants enjoy multi-tasking
12
13
Multiple Select
What are the age ranges for each generation listed in the chart?
13-28
29-44
0-12
45-60
61-79
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15
Multiple Choice
What are the age ranges for the Silent Generation, Baby Boomers, and Generation X?
80-97 years
61-79 years
45-60 years
All of the above
16
17
Multiple Choice
What are the key characteristics of Millennials, Generation Z, and Generation Alpha?
Millennials are digital natives
Generation Z is the first mobile-first generation
Generation Alpha is the most technologically immersed generation
All generations grew up with social media
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19
Multiple Choice
What are the key differences between digital natives and digital immigrants?
Digital natives are older than digital immigrants
Digital immigrants are more tech-savvy than digital natives
Digital natives include millennials and generation Z
Digital immigrants have grown up in the information age
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21
Multiple Select
What are the key characteristics that differentiate Digital Immigrants from Digital Natives?
Adopters of the web technologies
Born during or after the digital age
Prefer to talk in person
Always on, attached to a phone or other device
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23
Multiple Select
Factor that increases intrinsic motivation
if they are curious about the topic
if it's challenging
if the person is the best all the time
if a person has a choice or control
if they are paid to do the work
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25
Multiple Choice
What are the two choices for teaching adjectives mentioned in the image?
Traditional way using deductive grammar
Using one activity that is usually a game
Both of the above
None of the above
26
Multiple Choice
Which is a method of teaching grammar in which the rules are given to the learner first, followed by examples and exercises (PPP)?
the direct method
the deductive approach
the inductive approach
the indirect method
27
Multiple Choice
Which is a method of teaching grammar in which the rules are given to the learner first, followed by examples and exercises?
the direct method
the deductive approach
the inductive approach
the indirect method
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29
Multiple Choice
What are the differences between traditional learning and gamification in education?
Traditional learning focuses on memorization
Gamification involves interactive websites
Traditional learning is more effective
Gamification is less engaging
30
31
Multiple Choice
What is the main objective of using gamification?
To increase participation
To decrease motivation
To eliminate feedback
To reduce engagement
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33
Multiple Choice
What game elements can I use in a class?
Points
Badges
Leaderboards
Rewards
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35
Open Ended
How would you use the following game elements?
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37
Multiple Choice
What does the progress bar represent in a game?
Player's achievements
Current scores
Game progression
Challenges between users
38
Multiple Choice
What is the purpose of virtual currency in games?
To reward players
To create game economy
To provide challenges
To track progress
39
Multiple Choice
What are the main game elements represented in the table?
Badges
Levels
Leaderboard
Progress bar
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41
Multiple Choice
What is the purpose of giving learning badges in a classroom setting?
To recognize achievement
To encourage competition
To create confusion
To replace grades
42
Multiple Choice
In the Teacher vs. Class method, what happens when a student does not follow the rule set by the teacher?
The class gets a point
The teacher gets a point
No points are awarded
The student is penalized
43
Multiple Choice
What are the key components of class competitions as a method of gamification in the classroom?
Engagement of participants
Only one winner
Multiple winners
No rules
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45
Multiple Choice
What are the benefits of gamification in eLearning?
Increases learner engagement
Makes eLearning fun and interactive
Reduces learning time
Improves retention rates
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47
Multiple Choice
What is the purpose of the 'Study' feature in Quizlet?
To create new flashcards
To track your progress with study and game modes
To add new terms
To review material
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49
Multiple Choice
What is the main advantage of using flashcards according to the research?
They are more fun
They are more effective than rereading notes
They are easier to create
They are less time-consuming
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51
Multiple Choice
What traits do you most value in your peers?
Knowledge
Creativity
Hard work
Organization
Empathy
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53
54
Multiple Choice
What can be identified by analyzing participant performance in the reports?
Problem areas
Success rates
Class attendance
Question difficulty
55
56
Multiple Choice
What type of games does Blooket offer?
Fun, free, educational games
Only math games
Only science games
Only language games
57
Multiple Choice
E-books can have games embedded within the book to help students stay engaged in the content.
True
False
58
59
Multiple Choice
What is the purpose of the Blooket platform?
To create quizzes
To play games
To find question sets
To join live classes
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64
Poll
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