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Live presentation-Gamification

Live presentation-Gamification

Assessment

Presentation

University

Practice Problem

Hard

Created by

Jovel Alvarez

FREE Resource

39 Slides • 10 Questions

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Multiple Choice

Why do you think gamified activities are becoming increasingly important in educational technology?

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Because they make learning more fun and engaging

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Because they are required by most schools

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Because they replace traditional teaching methods entirely

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Because students prefer games over learning

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Fill in the Blank

Children of Millennials, growing up in an era defined by AI, automation, climate awareness, and digital education, are expected to be the most ___ immersed generation.

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Multiple Select

Based on the generational definitions and characteristics, which generations are considered digital natives?

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Silent Generation and Baby Boomers

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Generation X and Millennials

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Millennials and Generation Z

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Generation Z and Generation Alpha

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Multiple Choice

Which of the following is NOT a characteristic of digital natives?

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Tend to be logical learners

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Multi-task and rapidly switch tasks

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Include millennials, generation Z, and generation alpha

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Tend to be intuitive learners

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Multiple Select

Which of the following statements about digital immigrants is/are correct?

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They prefer to talk in person

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They are extremely social

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They multitask and rapidly switch tasks

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They get info from traditional news sites

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Fill in the Blank

According to Werbach and Hunter (2012), gamification is the use of game elements and game design techniques in ___ contexts.

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Multiple Choice

What are the two choices presented for teaching adjectives according to the slide?

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Traditional way using deductive grammar and using an activity with an education goal

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Traditional way using inductive grammar and using a quiz

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Using multimedia and using textbooks

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Using games and memorization

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Multiple Choice

What are some examples of game elements that can be used in a classroom setting?

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Points, badges, leaderboards, progress bars, performance graphs, quests, avatars, social elements, rewards

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Only points and badges

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Only leaderboards and avatars

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Only rewards and quests

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Multiple Choice

Which of the following correctly matches the game element with its description?

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Leaderboards - Coins or tokens used to reward players

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Progress bar - Graphical control element used to visualize the progression of a game

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Badges - Competitions in which two or more people are engaged

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Virtual currency - Scoreboard showing names and current scores

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Multiple Select

Select all the ways gamification can be applied in the classroom as described in the slides.

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Class competitions

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Teacher vs. Class

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Giving learning badges

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Homework assignments

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