Search Header Logo
wayground practice

wayground practice

Assessment

Presentation

•

Computers

•

9th - 12th Grade

•

Practice Problem

•

Hard

Created by

Amanda Sanchez2

FREE Resource

18 Slides • 18 Questions

1

media

2

Multiple Choice

Which of the following companies introduced the first home game console?

1

Atari

2

Magnavox

3

Nintendo

4

Sony

3

media

4

media

5

Fill in the Blank

Fill in the blank: Facial recognition in video games allows designers to create games that can adapt to the user's __________ and emotions.

6

Multiple Choice

Which of the following is NOT an example of current and emerging technology in the video game design industry?

1

Voice recognition

2

Virtual reality

3

High-definition graphics

4

Analog television

7

media

8

Open Ended

Describe how virtual reality enhances the gaming experience compared to traditional video games.

9

media

10

Multiple Select

Which of the following are examples of wearable gaming devices?

1

Head pieces

2

Sleeves

3

Gloves

4

Keyboards

11

media

12

media

13

media

14

Open Ended

Explain the difference between handheld devices and tablets/smartphones in the context of video game hardware.

15

media

16

Multiple Choice

Which of the following is NOT an example of secondary memory used in gaming devices?

1

CDs or DVDs

2

Flash memory cards

3

RAM

4

USB data card

17

Fill in the Blank

Fill in the blank: Primary memory can be ____________ and re-programmed multiple times.

18

media

19

Multiple Select

Which of the following are popular operating systems used in gaming devices?

1

Android

2

BSD

3

Windows

4

Linux

20

Open Ended

Explain the importance of operating systems in video game consoles and how they impact the gaming experience.

21

media

22

Fill in the Blank

Fill in the blank: Video games can be considered software because they interact with gaming ____________.

23

media

24

media

25

Open Ended

Describe the difference between backward compatibility and forward compatibility in gaming systems, and provide an example of each.

26

media

27

media

28

Multiple Choice

Which of the following are important considerations when designing the environment for a video game?

1

Backgrounds and scenery

2

Character gender

3

Sound effects

4

Marketing strategies

29

Fill in the Blank

Fill in the blank: The designer will enhance the ____________ as much as possible during the early stages due to it being costly to make character changes later.

30

media

31

Open Ended

Explain how user interface and controls contribute to the overall player experience in video game design.

32

media

33

Multiple Select

Which of the following are included in the post-production process of a video game?

1

Testing

2

Reviewing

3

Distributing

4

Character design

34

media

35

Open Ended

After learning about the evolution of the video game design industry, what is one question you still have or something you would like to know more about?

36

Open Ended

What are some key milestones in the history of the video game design industry from 1958 to 1980?

media

Show answer

Auto Play

Slide 1 / 36

SLIDE