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Engineering Design Review

Engineering Design Review

Assessment

Presentation

Science

5th Grade

Practice Problem

Easy

NGSS
MS-ETS1-1, MS-ETS1-3, MS-ETS1-4

+6

Standards-aligned

Created by

Carla Thompson

Used 6+ times

FREE Resource

24 Slides • 20 Questions

1

​Engineering Design Review Game

By Carla Thompson

2

Snowman Attack Game

Directions:

You will randomly be put into groups of 3 or 4.
You will have 60 seconds to draw a snowman on the board.
You will work in groups to answer questions.
Groups will be called on randomly.
If you get the question correct, you will get to attack other teams snowman; however if you are incorrect other teams get a chance to answer and attack.
Each group gets five lives. The winner is the team with the most lives at the end of game.

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You will get to answer the questions together in your group, but be quiet so the other teams don't hear.
Get the answer correct and throw snowballs at three other teams' snowman. Get an incorrect answer and watchout!

Additional information

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Once teacher puts you in groups, get out a piece of paper to record your answer.
Only those teams that have written an answer will be able to correct an incorrect response. (teacher uses a randomizer for the number of groups)
Get ready, set, go!

One More Thing

5

Fill in the Blank

Question 1:

Using science and math for practical problems such as designing structures, machines, and systems is

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Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

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Fill in the Blank

Question 2:

The original or test model on which a product is based is

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Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

9

Fill in the Blank

Question 3:

The standard for measuring a design’s success are

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

11

Fill in the Blank

Question 4:

The use of scientific knowledge to solve practical problems is

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

13

Fill in the Blank

Question 5:

Artificial legs are an example of

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

15

Fill in the Blank

Question 6:

The process of applying the engineering design process to living things is

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

17

Multiple Choice

Question 7:

Which of these is an example of technology?

1

knee replacement

2

develop a hypothesis

3

sketch a model of a scooter

4

formulate a new theory

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

19

Multiple Choice

Question image

Question 8:

Suppose an animal doctor is designing an artificial heart for dogs. A normal dog's heart looks something like the drawing below.

Use the drawing to decide which of the following features the doctor should include in her design.

1

a box with hard sides and sharp corners

2

a sac with one tube connected to it

3

a pump with four different chambers

4

a series of tubes connected in a loop

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

21

Multiple Choice

Question image

Question 9:

Zip lines can be used to move people and materials from one place to another. The picture below shows an example of a zip line.


Rachel has been asked to design two different models of a zip line. She will test two small scale versions of her zip line designs. Which of these would best show that a model zip line is successful?

1

The model can only be used in dry conditions.

2

The model does not break as an object travels on it.

3

The model takes one week to build.

4

The model costs less than $10 to build.

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

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Multiple Choice

Question 10:

Peter is going to build a design for keeping an ice cube from melting for 45 minutes.

How will Peter know whether or not his design is a success?

1

All of the water and ice will have evaporated after 45 minutes.

2

The ice cube will be larger after 45 minutes than it was at the beginning.

3

At least some of the ice will still be frozen after 45 minutes.

4

All of the ice will have melted after 45 minutes.

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

25

Multiple Choice

Question image

Question 11:

Daniel designed the above house. However, when he built a model of the house, he realized that the weight of the second story made the ceiling of the first story sag.

What could Daniel do to fix this problem?

1

make the outside walls stronger

2

put an elevator in the house rather than a stair case

3

add more rooms to the second story

4

add columns to the design of the first story to hold up the weight of the second story

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

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Multiple Choice

Question image

Question 12:

Sammy is writing down what he knows about design. He knows that there are three main steps.


What goes in step #2 of Sammy's list of steps?

1

sort objects into groups by how they are alike

2

make a prediction based on a pattern

3

go back to the drawing board and fix the design

4

think of possible ways to solve the problem

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

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Multiple Choice

Question image

Question 13:

Look at the hammer.


In which of the following ways could its design be improved?

1

Add a rubber grip around its handle to make it easier to hold.

2

Make it completely out of wood to make it lighter to carry.

3

Remove the handle to make it more portable.

4

Make it completely out of plastic foam so that it makes less noise.

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

31

Multiple Choice

Question image

Ben is creating a design that will explore levers and fulcrums. Ben wants to see how changing the size of a block (fulcrum) will change the height to which an object can be raised by the lever resting on the fulcrum.

Ben's procedure is shown below.

1. find a ruler, rubber band, a small stone, and different sizes of wooden blocks

  1. attach the stone to the rule with a rubber band

  2. ?

  3. record the measurements in a table

    What step is missing from Ben's procedure?

1

ask the teacher what she thinks the results of the test will show

2

measure the length, width, and mass of the stone after each test

3

find out what the stone is made of and where the stone was found

4

test the different sizes of blocks (fulcrums) and measure how high the stone is raised by each block

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

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Multiple Choice

Question 15:

Which statement best describes the reason technology changes over time?

1

People enjoy having new technology.

2

Old technology never meets the needs it was designed for.

3

People’s needs are better met when technology is very complex.

4

People find better ways to meet their needs as their knowledge increases.

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

35

Multiple Choice

Question image

Question 16:

Daniel has identified a problem that he wants to solve with design. The water in the class fish tank gets too hot because the Sun shines on it through the window.

Daniel thought of a few different solutions to the problem. Now he is ready for the next step. What is the next step?

1

test a prediction

2

come up with a design

3

ask a testable question

4

identify the problem

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

37

Multiple Choice

Question 17:

   Computer models, along with mathematical data, can help to provide which information to bioengineers?

1

Which prothesis is more appealing

2

  Which prothesis would be less necessary

3

What kinds of changes need to be made to a prosthetic device

4

   What kinds of adjustments need to be made to the marketing plan

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

39

Multiple Choice

Question image

Question 18:

A sport designer wants to produce a profitable product that will benefit the wearer.  The data below shows the result of a survey about students’ favorite sport activities.

Which can you infer would be the most needed product among the students surveyed?

1

 

   A helmet to protect accidental head injuries

2

.   High-impact, ankle -supporting shoes

3

   Water-repelling racing swim trunks

4

   Shorts with padded backs

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

Steal or Toss

41

Multiple Choice

Question 19             

A company has developed a new skateboard that can roll over gravel or grass more easily.  Some users of these new boards are wearing paths through the local park.  What aspect of technology does this situation represent?

1

   Benefits and risks

2

  Design and redesign

3

   Computer models and prototypes

4

   Brainstorming and communication

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​Correct = attack 3 snowman

​Incorrect = another team gets to answer and attack 1 snowman

​​Steal or Toss

43

Multiple Choice

What is the first step an engineer should take in developing a new technology?

1

Identify the problem to be solved.

2

Test the model of the new machine.

3

Design the model for the new machine.

4

Evaluate the performance of the machine.

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​​And the Winner Is?

​Engineering Design Review Game

By Carla Thompson

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