
AP CSP Unit 5 Review
Computers
10th - 12th Grade
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This quiz comprehensively covers event-driven programming and fundamental programming concepts, making it appropriate for grades 10-12 students enrolled in AP Computer Science Principles. The questions assess students' understanding of event-driven programming architecture, including event listeners, callback functions, UI elements, and event handling mechanisms. Students must demonstrate mastery of core programming fundamentals such as variables, data types, Boolean expressions, conditional statements, functions, variable scope, and arrays. The quiz requires students to trace through code execution, evaluate expressions, predict program output, and apply proper JavaScript syntax. To succeed, students need strong analytical skills to follow variable assignments through multiple steps, understand how local and global variables behave differently, and comprehend how event-driven programs respond to user interactions through systematic event handling processes. This quiz was created by a classroom teacher who designed it for students studying AP Computer Science Principles in grades 10-12. The assessment serves as an excellent comprehensive review tool that can be deployed as a unit exam preparation activity, formative assessment checkpoint, or homework assignment to reinforce learning. Teachers can use this quiz to identify knowledge gaps in event-driven programming concepts before moving to more advanced topics, or as a warm-up activity to refresh students' understanding of JavaScript fundamentals. The mix of definitional questions and code-tracing problems makes it particularly effective for review sessions where students need to demonstrate both conceptual understanding and practical application skills. This quiz aligns with AP Computer Science Principles standards covering algorithms and programming (AAP-2, AAP-3) and computing systems (CSN-1), ensuring students develop the computational thinking and programming skills essential for success in the AP examination.
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47 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A function specified as part of an event listener; it is written by the programmer but called by the system as the result of an event trigger.
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
An action that causes something to happen.
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A program designed to run blocks of code or functions in response to specified events (e.g. a mouse click)
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
An overarching term for the coding tasks involved in making a program respond to events by triggering functions.
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A command that can be set up to trigger a function when a particular type of event occurs on a particular UI element.
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
On-screen objects, like buttons, images, text boxes, pull down menus, screens and so on.
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The visual elements of a program through which a user controls or communications the application.
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