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Static Meshes and Geometry Brush Actors

Authored by Michael Anderson

Computers

9th - 12th Grade

Used 5+ times

Static Meshes and Geometry Brush Actors
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10 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The ____________ in UE4 allows you to modify and set the default preferences for Static Mesh assets.

Destructible Editor

Blueprint Editor

Material Editor

Static Mesh Editor

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Once a Static Mesh asset has been placed in a Level, it is referred to as a Static Mesh Actor.

True

False

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

If you are unable to assign a collision preset to a Static Mesh Actor, it is most likely because the Static Mesh asset does not have a collision hull.

True

False

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

If you want a Static Mesh Actor to be lit in real time, you should change its Mobility setting to ____________.

Hidden

Static

Moveable

Transform

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The three collision response types are ____________.

Bounce, Hit, and Intersection

Ignore, Overlap, and Block

Ignore, Intersection, and Touch

Block, Touch, and, Overlap

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

By default, lightmap UV channels are stored in UV Channel 2.

True

False

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The two common file types used to import 3D models into the Editor are ____________.

.pdf and .fbx

.fbx and .obj

.obj and .3ds

.stl and .obj

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