
Static Meshes and Geometry Brush Actors
Authored by Michael Anderson
Computers
9th - 12th Grade
Used 5+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The ____________ in UE4 allows you to modify and set the default preferences for Static Mesh assets.
Destructible Editor
Blueprint Editor
Material Editor
Static Mesh Editor
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Once a Static Mesh asset has been placed in a Level, it is referred to as a Static Mesh Actor.
True
False
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
If you are unable to assign a collision preset to a Static Mesh Actor, it is most likely because the Static Mesh asset does not have a collision hull.
True
False
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
If you want a Static Mesh Actor to be lit in real time, you should change its Mobility setting to ____________.
Hidden
Static
Moveable
Transform
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The three collision response types are ____________.
Bounce, Hit, and Intersection
Ignore, Overlap, and Block
Ignore, Intersection, and Touch
Block, Touch, and, Overlap
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
By default, lightmap UV channels are stored in UV Channel 2.
True
False
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The two common file types used to import 3D models into the Editor are ____________.
.pdf and .fbx
.fbx and .obj
.obj and .3ds
.stl and .obj
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