
PLTW CSE Quiz - Activities 1.1.1 thru 1.1.3
Authored by John Benoit
Computers
9th - 12th Grade
Used 256+ times

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25 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A(n) abstraction is:
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A(n) algorithm is:
Values that a program provides to a function or subroutine
Way to manage complexity, hide details or remove duplication
Type of code to perform a math operation, such as + - * /
A set of steps to accomplish a task.
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A(n) argument is:
Way to manage complexity, hide details or remove duplication
A set of steps to accomplish a task.
Values that a program provides to a function or subroutine
Type of code to perform a math operation, such as + - * /
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A(n) arithmetic operator is:
Values that a program provides to a function or subroutine
Type of code to perform a math operation, such as + - * /
A set of steps to accomplish a task.
Way to manage complexity, hide details or remove duplication
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A(n) Boolean expression is:
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A(n) relational operator is:
An expression that can be evaluted as TRUE or FALSE. Often used in CONDITIONAL STATEMENTS, such as IF (condition) THEN (action1) ELSE (action2)
A symbol that represents a compare action for a computer to take. Examples are: ">" (greater than), "<" (less than) and "=" (equal)
Operators that are used to combine or change Boolean Expressions. The 3 standard operators are AND, OR, and NOT.
Control block that looks for events to then perform action
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A(n) event handler is:
Operators that are used to combine or change Boolean Expressions. The 3 standard operators are AND, OR, and NOT.
A symbol that represents a compare action for a computer to take. Examples are: ">" (greater than), "<" (less than) and "=" (equal)
An expression that can be evaluted as TRUE or FALSE. Often used in CONDITIONAL STATEMENTS, such as IF (condition) THEN (action1) ELSE (action2)
Control block that looks for events to then perform action
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