Colons and semi-colons

Colons and semi-colons

9th Grade

15 Qs

quiz-placeholder

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Colons and semi-colons

Colons and semi-colons

Assessment

Quiz

English

9th Grade

Hard

CCSS
L.9-10.2, L.9-10.2B, L.9-10.2A

+1

Standards-aligned

Used 461+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1) Which of the following is correct?

(No change) Some of the most popular video games on the market today including the following titles are very violent Call of Duty, Grand Theft Auto, and Alien.

(colon) Some of the most popular video games on the market today including the following titles are very violent: Call of Duty, Grand Theft Auto, and Alien.

(colon) Some of the most popular video games on the market today including: the following titles are very violent Call of Duty, Grand Theft Auto, and Alien.

(semi-colon) Some of the most popular video games on the market today including the following titles are very violent; Call of Duty, Grand Theft Auto, and Alien.

(semi-colon) Some of the most popular video games on the market today including the following; titles are very violent Call of Duty, Grand Theft Auto, and Alien.

Tags

CCSS.L.9-10.2

CCSS.L.9-10.2A

CCSS.L.9-10.2B

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

2) Which of the following is correct?

(No change) The level of violence in video games has increased therefore, the concern for the effects on those who play often has increased as well.

(colon) The level of violence in video games has increased: therefore, the concern for the effects on those who play often has increased as well.

(colon) The level of violence in video games has increased therefore, the concern for the effects on those who play often: has increased as well.

(semi-colon) The level of violence in video games has increased; therefore, the concern for the effects on those who play often has increased as well.

(semi-colon) The level of violence in video games has increased therefore; the concern for the effects on those who play often has increased as well.

Tags

CCSS.L.9-10.2

CCSS.L.9-10.2A

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

3) Which of the following is correct?

(No change) Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.

(colon) Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always: dark and violent.

(colon) Many are quick to point out: that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.

(semi-colon) Many are quick to point out that most school shootings in recent years have been carried out by avid gamers; and, their games of choice were always dark and violent.

(semi-colon) Many are quick to point out that; most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.

Tags

CCSS.L.9-10.2

CCSS.L.9-10.2A

CCSS.L.9-10.2B

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

4) Which of the following is correct?

(No change) It begs the questions Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games?

(colon) It begs the questions: Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games?

(colon) It begs the questions Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies: which draw them to violent games?

(semi-colon) It begs the questions; Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games?

(semi-colon) It begs the questions Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or; do those who play already have violent tendencies which draw them to violent games?

Tags

CCSS.L.9-10.1

CCSS.L.9-10.2

CCSS.L.9-10.2B

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

5) Which of the following is correct?

(No change) It's a type of "chicken or egg" debate that has strong advocates on both sides.

(colon) It's a type of "chicken or egg" debate: that has strong advocates on both sides.

semi-colon) It's a type of "chicken or egg" debate; that has strong advocates on both sides.

Tags

CCSS.L.9-10.2

CCSS.L.9-10.2A

CCSS.L.9-10.2B

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

6) Which of the following is correct?

(No change) Researchers have identified two major concerns with violence in video games gaming is not passive, and the violence is often rewarded rather than punished.

(colon) Researchers have identified two major concerns with violence in video games: gaming is not passive, and the violence is often rewarded rather than punished.

(colon) Researchers have identified two major concerns with violence: in video games gaming is not passive, and the violence is often rewarded rather than punished.

(semi-colon) Researchers have identified two major concerns with violence in video games; gaming is not passive, and the violence is often rewarded rather than punished.

(semi-colon) Researchers have identified two major concerns; with violence in video games gaming is not passive, and the violence is often rewarded rather than punished.

Tags

CCSS.L.9-10.2

CCSS.L.9-10.2A

CCSS.L.9-10.2B

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

7) Which of the following is correct?

(No change) In 2002, researchers Anderson and Bushman developed the General Aggression Model the GAM helps explain the complex relationship between violent video games and aggressive gamers.

(colon) In 2002, researchers Anderson and Bushman developed the General Aggression Model: the GAM helps explain the complex relationship between violent video games and aggressive gamers.

(colon) In 2002, researchers: Anderson and Bushman developed the General Aggression Model the GAM helps explain the complex relationship between violent video games and aggressive gamers.

(semi-colon) In 2002, researchers Anderson and Bushman developed the General Aggression Model; the GAM helps explain the complex relationship between violent video games and aggressive gamers.

(semi-colon) In 2002, researchers Anderson and Bushman developed the General Aggression Model the GAM helps explain; the complex relationship between violent video games and aggressive gamers.

Tags

CCSS.L.9-10.2

CCSS.L.9-10.2A

CCSS.L.9-10.2B

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