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U3, L15-16 Quiz

Computers

6th - 8th Grade

Used 603+ times

U3, L15-16 Quiz
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following things do the velocity code blocks simplify in lesson 15?

Changing a sprite’s animations

Creating effects when two sprites collide

Moving a sprite across the screen

Giving your sprites a name and coordinates

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following codes below means the same as this example: Ladybug.velocityX= 1

ladybug.y = ladybug + 1

ladybug.x = ladybug.x + 1

ladybug.rotation = ladybug.rotation + 1

ladybug.rotation = ladybug.rotation -1

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Look at the code in the example below. Which direction will the sprite move on the screen when this code is run?

to the left

to the right

upwards

downwards

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following code blocks simplifies the code in this example? Example: Sprite.rotation = sprite.rotation + 2

sprite.rotationSpeed = -2

sprite.rotationSpeed = 2

rotationSpeed = 2

rotationSpeed = sprite + 2

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is what you learn in lessons 15-16 different from what you learned in previous lessons?

In lessons 15-16, you learn new code blocks that provide you with new behaviors to experiment with

In lessons 15-16, you get to introduce sounds into your code for the first time

In lessons 15-16, you are given the ability to move sprites along both the x and y axis

In lessons 15-16, you learn code blocks that simplify your code instead of enabling new behaviors.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If I wanted to make my sprite move LEFT on the screen, which of the following code blocks would I use?

sprite.velocityY = -1

sprite.velocityX = 1

sprite.velocityX = -1

sprite.velocityY = 1

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

In the Screenshot and example of code below, which of the following code blocks would cause the fish sprite to swim left after it reaches the right edge of the screen?

fish.velocityY = 1

fish.velocityY = -1

fish.velocityX = 1

fish.velocityX = -1

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