
U3, L15-16 Quiz
Quiz
•
Computers
•
6th - 8th Grade
•
Medium
Used 603+ times
FREE Resource
15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following things do the velocity code blocks simplify in lesson 15?
Changing a sprite’s animations
Creating effects when two sprites collide
Moving a sprite across the screen
Giving your sprites a name and coordinates
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following codes below means the same as this example: Ladybug.velocityX= 1
ladybug.y = ladybug + 1
ladybug.x = ladybug.x + 1
ladybug.rotation = ladybug.rotation + 1
ladybug.rotation = ladybug.rotation -1
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Look at the code in the example below. Which direction will the sprite move on the screen when this code is run?
to the left
to the right
upwards
downwards
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following code blocks simplifies the code in this example? Example: Sprite.rotation = sprite.rotation + 2
sprite.rotationSpeed = -2
sprite.rotationSpeed = 2
rotationSpeed = 2
rotationSpeed = sprite + 2
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is what you learn in lessons 15-16 different from what you learned in previous lessons?
In lessons 15-16, you learn new code blocks that provide you with new behaviors to experiment with
In lessons 15-16, you get to introduce sounds into your code for the first time
In lessons 15-16, you are given the ability to move sprites along both the x and y axis
In lessons 15-16, you learn code blocks that simplify your code instead of enabling new behaviors.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If I wanted to make my sprite move LEFT on the screen, which of the following code blocks would I use?
sprite.velocityY = -1
sprite.velocityX = 1
sprite.velocityX = -1
sprite.velocityY = 1
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the Screenshot and example of code below, which of the following code blocks would cause the fish sprite to swim left after it reaches the right edge of the screen?
fish.velocityY = 1
fish.velocityY = -1
fish.velocityX = 1
fish.velocityX = -1
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