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Game & Simulation Chapter 7

Authored by Michael Wilson

Computers

9th - 12th Grade

Used 3+ times

Game & Simulation Chapter 7
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12 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A game build focused on the design process; often a commercial failure

A. community

B. game addict

C. player-centric design

D. designer-centric games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How the game manufacturer obtains money for its games and services.

A. community

B. casual gamer

C. provider economy

D. subscriptions

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Making a game based on research of what the target market is looking to buy.

provider economy

player-centric design

community

market-drive design

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Player that plays infrequently when he or she has free time.

newb

core gamer

casual gamer

part-timer

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A game build showcasing the artistic and programming skills of the game designer

market-drive design

designer-centric games

designer-driven games

player-centric design

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

People who cannot stop playing games.

game addict

core gamer

avatar

casual gamer

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Game built focused on what the player wants to experience in the game.

A. community

B. game addict

C. player-centric design

D. designer-centric games

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