
CompuScholar Chapter 5 Exam
Authored by Neil Boyle
Instructional Technology
9th - 12th Grade
Used 18+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes the job of a "physics engine"?
To handle the complex math needed to simulate realistic physical behavior of game objects
To handle the logic necessary to add artificial intelligence to game objects
To help create very large virtual worlds within a video game
To help draw complex images on the screen
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What would you do to a game object to make it react to gravity and other physical forces?
Add a Rigidbody 2D component
Add a Collider 2D component
Add a complex C# script
Add a Physics2D Material
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following Rigidbody 2D component properties will change how fast an object falls in response to gravity?
Mass
Gravity Scale
Angular Drag
Constrain - Y
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following Rigidbody 2D component properties would you set to freeze the position of an object in a horizontal (side-to-side) direction?
Constraints-Y
Constraints-Z
Constraints-X
HorizontalFreeze
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following Rigidbody2D component properties will control the amount of air resistance an object will experience when flying through the air or falling?
Mass
Linear Damping
Angular Damping
Gravity Scale
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following components would be best used to detect collisions around a pizza box in a 2D game?
Box Collider 2D
Circle Collider 2D
Edge Collider 2D
Polygon Collider 2D
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following components would be best used to detect collisions around a bicycle wheel in a 2D game?
Box Collider 2D
Circle Collider 2D
Edge Collider 2D
Polygon Collider 2D
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