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CompuScholar Chapter 5 Exam

Authored by Neil Boyle

Instructional Technology

9th - 12th Grade

Used 18+ times

CompuScholar Chapter 5 Exam
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes the job of a "physics engine"?

To handle the complex math needed to simulate realistic physical behavior of game objects

To handle the logic necessary to add artificial intelligence to game objects

To help create very large virtual worlds within a video game

To help draw complex images on the screen

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What would you do to a game object to make it react to gravity and other physical forces?

Add a Rigidbody 2D component

Add a Collider 2D component

Add a complex C# script

Add a Physics2D Material

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following Rigidbody 2D component properties will change how fast an object falls in response to gravity?

Mass

Gravity Scale

Angular Drag

Constrain - Y

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following Rigidbody 2D component properties would you set to freeze the position of an object in a horizontal (side-to-side) direction?

Constraints-Y

Constraints-Z

Constraints-X

HorizontalFreeze

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following Rigidbody2D component properties will control the amount of air resistance an object will experience when flying through the air or falling?

Mass

Linear Damping

Angular Damping

Gravity Scale

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following components would be best used to detect collisions around a pizza box in a 2D game?

Box Collider 2D

Circle Collider 2D

Edge Collider 2D

Polygon Collider 2D

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following components would be best used to detect collisions around a bicycle wheel in a 2D game?

Box Collider 2D

Circle Collider 2D

Edge Collider 2D

Polygon Collider 2D

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