
Game Development
Instructional Technology
9th - 12th Grade
Used 14+ times

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35 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
1. A level as seen through the lens of a game designer, not an artist, is:
ludic space
peripheral space
fixed space
functional space
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
_____ defines a space within a game, a virtual world for the player to explore within the gameplay created for them.Question options:
A stage
A game level
A scenario
all of the above
3.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What does the adjective “ludic” mean?
related to logic and hierarchy
pertaining to play and games
designed through intelligence and planning
derived from randomness
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
___________are things like scripts, colliders, materials, etc. that are attached to a basic game object to add some behavior or quality to it.
Traits
Elements
Assets
Components
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
The display of all of the properties for an active object is the:
inspector
hierarchy
project View
scene Editor
6.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
How dark or light a pixel appears in a height map for a Unity terrain is showing:
distance from a central horizontal axis
relative height/altitude
whether a spot is illuminated by a light source
how many angles the terrain is viewable from
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The cube at the top right of the 3D view window (with the colored pointers) represents:
the cardinal directions (north, south, east, and west)
isometric, side-scrolling, and third person view toggles
90-degree perspective switches (front, side, top, bottom, etc.)
terrain molders (grow, shrink, elevate, etc.)
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