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Game Development

Instructional Technology

9th - 12th Grade

Used 14+ times

Game Development
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35 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

1. A level as seen through the lens of a game designer, not an artist, is:

ludic space
peripheral space
fixed space
functional space

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

_____ defines a space within a game, a virtual world for the player to explore within the gameplay created for them.Question options:

A stage
A game level
A scenario
all of the above

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What does the adjective “ludic” mean?

related to logic and hierarchy
pertaining to play and games
designed through intelligence and planning
derived from randomness

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

___________are things like scripts, colliders, materials, etc. that are attached to a basic game object to add some behavior or quality to it.

Traits
Elements
Assets
Components

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

The display of all of the properties for an active object is the:

inspector
hierarchy
project View
scene Editor

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

How dark or light a pixel appears in a height map for a Unity terrain is showing:

distance from a central horizontal axis
relative height/altitude
whether a spot is illuminated by a light source
how many angles the terrain is viewable from

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The cube at the top right of the 3D view window (with the colored pointers) represents:

the cardinal directions (north, south, east, and west)
isometric, side-scrolling, and third person view toggles
90-degree perspective switches (front, side, top, bottom, etc.)
terrain molders (grow, shrink, elevate, etc.)

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