Game Development

Game Development

9th - 12th Grade

35 Qs

quiz-placeholder

Similar activities

Tin3. Ôn thi cuối HK1

Tin3. Ôn thi cuối HK1

3rd Grade - University

40 Qs

Electrónica

Electrónica

9th Grade

37 Qs

CERDAS SIMDIG

CERDAS SIMDIG

10th Grade

33 Qs

EVALUACIÓN I TECNOLOGÍA 2° MEDIO

EVALUACIÓN I TECNOLOGÍA 2° MEDIO

10th Grade

30 Qs

U3 Materiales de Construcción

U3 Materiales de Construcción

9th Grade

30 Qs

Impresión en Excel

Impresión en Excel

12th Grade

35 Qs

Transformación de los materiales

Transformación de los materiales

9th Grade

32 Qs

Semana Estudiantes 2024

Semana Estudiantes 2024

9th - 12th Grade

40 Qs

Game Development

Game Development

Assessment

Quiz

Instructional Technology

9th - 12th Grade

Practice Problem

Hard

Used 14+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

35 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

1. A level as seen through the lens of a game designer, not an artist, is:

ludic space
peripheral space
fixed space
functional space

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

_____ defines a space within a game, a virtual world for the player to explore within the gameplay created for them.Question options:

A stage
A game level
A scenario
all of the above

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What does the adjective “ludic” mean?

related to logic and hierarchy
pertaining to play and games
designed through intelligence and planning
derived from randomness

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

___________are things like scripts, colliders, materials, etc. that are attached to a basic game object to add some behavior or quality to it.

Traits
Elements
Assets
Components

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

The display of all of the properties for an active object is the:

inspector
hierarchy
project View
scene Editor

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

How dark or light a pixel appears in a height map for a Unity terrain is showing:

distance from a central horizontal axis
relative height/altitude
whether a spot is illuminated by a light source
how many angles the terrain is viewable from

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The cube at the top right of the 3D view window (with the colored pointers) represents:

the cardinal directions (north, south, east, and west)
isometric, side-scrolling, and third person view toggles
90-degree perspective switches (front, side, top, bottom, etc.)
terrain molders (grow, shrink, elevate, etc.)

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?