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Jogos Digitais

Authored by Leandro Mota

Computers

1st - 5th Grade

Used 5+ times

Jogos Digitais
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Um corpo que provê detecção de colisão, mas nenhuma física. Todos os movimentos e respostas a colisões devem ser implementados em código.

KinematicBody2D

RigidBody2D

StaticBody2D

Area2D

Position2D

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.

StaticBody2D

RigidBody2D

KinematicBody2D

Area2D

Position2D

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Node that implements simulated 2D physics. You do not control it directly. Instead, you apply forces to it and the physics engine calculates the resulting movement, including collisions with other bodies, and collision responses, such as bouncing, rotating, etc.

RigidBody2D

StaticBody2D

KinematicBody2D

Position2D

Area2D

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Nodes that provide detection and influence. They can detect when objects overlap and emit signals when bodies enter or exit.

Area2D

StaticBody2D

RigidBody2D

StaticBody2D

Postition2D

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Is a grid of tiles used to create a game’s layout. They make it possible to draw the layout by “painting’ the tiles onto a grid, which is much faster than placing individual Sprite nodes one by one. You can add collision, occlusion, and navigation shapes to tiles, adding additional functionality to this object.

TileMap

TileSet

Sprite

AnimatedSprite

Area2D

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