
Jogos Digitais
Authored by Leandro Mota
Computers
1st - 5th Grade
Used 5+ times

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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Um corpo que provê detecção de colisão, mas nenhuma física. Todos os movimentos e respostas a colisões devem ser implementados em código.
KinematicBody2D
RigidBody2D
StaticBody2D
Area2D
Position2D
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
StaticBody2D
RigidBody2D
KinematicBody2D
Area2D
Position2D
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Node that implements simulated 2D physics. You do not control it directly. Instead, you apply forces to it and the physics engine calculates the resulting movement, including collisions with other bodies, and collision responses, such as bouncing, rotating, etc.
RigidBody2D
StaticBody2D
KinematicBody2D
Position2D
Area2D
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Nodes that provide detection and influence. They can detect when objects overlap and emit signals when bodies enter or exit.
Area2D
StaticBody2D
RigidBody2D
StaticBody2D
Postition2D
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Is a grid of tiles used to create a game’s layout. They make it possible to draw the layout by “painting’ the tiles onto a grid, which is much faster than placing individual Sprite nodes one by one. You can add collision, occlusion, and navigation shapes to tiles, adding additional functionality to this object.
TileMap
TileSet
Sprite
AnimatedSprite
Area2D
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